Main.cpp
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00029 #include <sofa/simulation/tree/Simulation.h>
00030 #include <sofa/component/contextobject/Gravity.h>
00031 #include <sofa/component/odesolver/CGImplicitSolver.h>
00032 #include <sofa/component/odesolver/EulerSolver.h>
00033 #include <sofa/component/odesolver/StaticSolver.h>
00034 #include <sofa/component/visualmodel/OglModel.h>
00035
00036 #include <sofa/gui/SofaGUI.h>
00037
00038 #include <sofa/component/typedef/Sofa_typedef.h>
00039
00040 using namespace sofa::simulation::tree;
00041 using sofa::component::odesolver::EulerSolver;
00042
00043 int main(int, char** argv)
00044 {
00045 sofa::gui::SofaGUI::Init(argv[0]);
00046
00047 double endPos = 1.;
00048 double attach = -1.;
00049 double splength = 1.;
00050
00051
00052 GNode* groot = new GNode;
00053 groot->setName( "root" );
00054 groot->setGravityInWorld( Coord3(0,-10,0) );
00055
00056
00057 EulerSolver* solver = new EulerSolver;
00058 groot->addObject(solver);
00059 solver->setName("S");
00060
00061
00062 GNode* deformableBody = new GNode;
00063 groot->addChild(deformableBody);
00064 deformableBody->setName( "deformableBody" );
00065
00066
00067 MechanicalObject3* DOF = new MechanicalObject3;
00068 deformableBody->addObject(DOF);
00069 DOF->resize(2);
00070 DOF->setName("Dof1");
00071 VecCoord3& x = *DOF->getX();
00072 x[0] = Coord3(0,0,0);
00073 x[1] = Coord3(endPos,0,0);
00074
00075
00076
00077 UniformMass3* mass = new UniformMass3;
00078 deformableBody->addObject(mass);
00079 mass->setMass(1);
00080 mass->setName("M1");
00081
00082
00083 FixedConstraint3* constraints = new FixedConstraint3;
00084 deformableBody->addObject(constraints);
00085 constraints->setName("C");
00086 constraints->addConstraint(0);
00087
00088
00089
00090 StiffSpringForceField3* spring = new StiffSpringForceField3;
00091 deformableBody->addObject(spring);
00092 spring->setName("F1");
00093 spring->addSpring( 1,0, 10., 1, splength );
00094
00095
00096
00097 GNode* rigidBody = new GNode;
00098 groot->addChild(rigidBody);
00099 rigidBody->setName( "rigidBody" );
00100
00101
00102 MechanicalObjectRigid3* rigidDOF = new MechanicalObjectRigid3;
00103 rigidBody->addObject(rigidDOF);
00104 rigidDOF->resize(1);
00105 rigidDOF->setName("Dof2");
00106 VecCoordRigid3& rigid_x = *rigidDOF->getX();
00107 rigid_x[0] = CoordRigid3( Coord3(endPos-attach+splength,0,0),
00108 Quat3::identity() );
00109
00110
00111 UniformMassRigid3* rigidMass = new UniformMassRigid3;
00112 rigidBody->addObject(rigidMass);
00113 rigidMass->setName("M2");
00114
00115
00116
00117 GNode* rigidParticles = new GNode;
00118 rigidParticles->setName( "rigidParticles" );
00119 rigidBody->addChild(rigidParticles);
00120
00121
00122 MechanicalObject3* rigidParticleDOF = new MechanicalObject3;
00123 rigidParticles->addObject(rigidParticleDOF);
00124 rigidParticleDOF->resize(1);
00125 rigidParticleDOF->setName("Dof3");
00126 VecCoord3& rp_x = *rigidParticleDOF->getX();
00127 rp_x[0] = Coord3(attach,0,0);
00128
00129
00130 RigidMechanicalMappingRigid3_to_3* rigidMapping = new RigidMechanicalMappingRigid3_to_3(rigidDOF,rigidParticleDOF);
00131 rigidParticles->addObject( rigidMapping );
00132 rigidMapping->setName("Map23");
00133
00134
00135
00136 StiffSpringForceField3* iff = new StiffSpringForceField3( DOF, rigidParticleDOF );
00137 groot->addObject(iff);
00138 iff->setName("F13");
00139 iff->addSpring( 1,0, 10., 1., splength );
00140
00141
00142
00143
00144
00145 getSimulation()->init(groot);
00146 groot->setAnimate(false);
00147 groot->setShowNormals(false);
00148 groot->setShowInteractionForceFields(true);
00149 groot->setShowMechanicalMappings(true);
00150 groot->setShowCollisionModels(false);
00151 groot->setShowBoundingCollisionModels(false);
00152 groot->setShowMappings(false);
00153 groot->setShowForceFields(true);
00154 groot->setShowWireFrame(false);
00155 groot->setShowVisualModels(true);
00156 groot->setShowBehaviorModels(true);
00157
00158
00159
00160
00161
00162 sofa::gui::SofaGUI::MainLoop(groot);
00163 }
00164