#include <math.h>#include <stdlib.h>#include <stdio.h>#include <flowvr/render/mesh.h>

Go to the source code of this file.
Functions | |
| void | projectOnSphere (Vec3f &p, Vec3f center, float radius) |
| void | projectOnSphere (Vec3f &p, Vec3f &n, Vec3f center, float radius) |
| void | tesselateMesh (Mesh &obj, int rec=1, bool onSphere=false) |
| void projectOnSphere | ( | Vec3f & | p, | |
| Vec3f & | n, | |||
| Vec3f | center, | |||
| float | radius | |||
| ) |
Definition at line 43 of file tesselate.cpp.
| void projectOnSphere | ( | Vec3f & | p, | |
| Vec3f | center, | |||
| float | radius | |||
| ) |
1.5.7.1