proximity.h

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00001 /******************************************************************************
00002 *       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 3      *
00003 *                (c) 2006-2008 MGH, INRIA, USTL, UJF, CNRS                    *
00004 *                                                                             *
00005 * This library is free software; you can redistribute it and/or modify it     *
00006 * under the terms of the GNU Lesser General Public License as published by    *
00007 * the Free Software Foundation; either version 2.1 of the License, or (at     *
00008 * your option) any later version.                                             *
00009 *                                                                             *
00010 * This library is distributed in the hope that it will be useful, but WITHOUT *
00011 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
00012 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
00013 * for more details.                                                           *
00014 *                                                                             *
00015 * You should have received a copy of the GNU Lesser General Public License    *
00016 * along with this library; if not, write to the Free Software Foundation,     *
00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
00018 *******************************************************************************
00019 *                               SOFA :: Modules                               *
00020 *                                                                             *
00021 * Authors: The SOFA Team and external contributors (see Authors.txt)          *
00022 *                                                                             *
00023 * Contact information: contact@sofa-framework.org                             *
00024 ******************************************************************************/
00025 #ifndef SOFA_COMPONENT_COLLISION_PROXIMITY_H
00026 #define SOFA_COMPONENT_COLLISION_PROXIMITY_H
00027 
00028 #include <sofa/component/collision/Triangle.h>
00029 
00030 namespace sofa
00031 {
00032 
00033 namespace component
00034 {
00035 
00036 namespace collision
00037 {
00038 
00039 //-----------------------------------------------------------------------------
00040 //--DistanceTriTri--
00041 //------------------
00042 // this class computes the shortest distance between a triangle P and a triangle Q
00043 //-----------------------------------------------------------------------------
00044 class DistanceTriTri
00045 {
00046 public:
00047     DistanceTriTri(); // start a Proximity solver
00048     ~DistanceTriTri();
00049 
00050     // init the solver with the new coordinates of the triangle & the segment
00051     // solve the lcp
00052     void NewComputation(Triangle *triP, Triangle *triQ, Vector3 &Presult, Vector3 &Qresult);
00053 
00054     //double getAlphaP(){return _result[6];}
00055     //double getBetaP(){return _result[7];}
00056     //double getAlphaQ(){return _result[8];}
00057     //double getBetaQ(){return _result[9];}
00058 
00059 
00060 private:
00061     //double **_A;
00062     //double *_b; 
00063     //double *_result;
00064 };
00065 
00066 //-----------------------------------------------------------------------------
00067 //--DistanceSegTri--
00068 //------------------
00069 // this class compute the shortest distance between a triangle and a segment
00070 //-----------------------------------------------------------------------------
00071 class DistanceSegTri
00072 {
00073 public:
00074     DistanceSegTri(); // start a Proximity solver
00075     ~DistanceSegTri();
00076 
00077     // init the solver with the new coordinates of the triangle & the segment
00078     // solve the lcp
00079     void NewComputation(Triangle *tri, const Vector3 &Q1, const Vector3 &Q2, Vector3 &Presult, Vector3 &Qresult);
00080 
00081     // we should add the same procedure using with AAB
00082     //double distanceBSphere(Triangle &tri, Vector3 &Q1, Vector3&Q2);
00083 
00084     //double distanceBBox(Triangle &tri, Vector3 &Q1, Vector3&Q2);
00085 
00086     //double getAlpha(){return _result[5];}
00087     //double getBeta(){return _result[6];}
00088     //double getGamma(){return _result[7];}
00089 
00090 private:
00091     //double **_A;
00092     //double *_b; 
00093     //double *_result;
00094 };
00095 
00096 //-----------------------------------------------------------------------------
00097 //--DistancePointTri--
00098 //------------------
00099 // this class compute the shortest distance between a triangle and a Point
00100 //-----------------------------------------------------------------------------
00101 class DistancePointTri
00102 {
00103 public:
00104     DistancePointTri(); // start a Proximity solver
00105     ~DistancePointTri();
00106 
00107     // init the solver with the new coordinates of the triangle & the segment
00108     // solve the lcp
00109     void NewComputation(Triangle *tri, const Vector3 &Q, Vector3 &Presult);
00110 
00111     // distance using bbox precomputed on the triangle
00112     //double distanceBBox(Triangle &tri, const Vector3 &Q);
00113 
00114     //double getAlpha(){return _result[4];}
00115     //double getBeta(){return _result[5];}
00116 
00117 
00118 private:
00119     //double **_A;
00120     //double *_b; 
00121     //double *_result;
00122 };
00123 
00124 } // namespace collision
00125 
00126 } // namespace component
00127 
00128 } // namespace sofa
00129 
00130 #endif
00131 

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