Data Structures | |
| class | BaseConstraint |
| The classes applyConstraint, getConstraintValue && getConstraintId need to be commented More... | |
| class | BaseConstraintCorrection |
| All methods in this class need to be commented More... | |
| class | BaseController |
| BaseController Class. More... | |
| class | BaseForceField |
| Component computing forces within simulated bodies. More... | |
| class | BaseMass |
| Component responsible for mass-related computations (gravity, acceleration). More... | |
| class | BaseMechanicalMapping |
| An interface to convert a mechanical model to another mechanical model. More... | |
| class | BaseMechanicalState |
| Component storing all state vectors of a simulated body (position, velocity, etc). More... | |
| class | Constraint |
| Component computing constraints within a simulated body. More... | |
| class | ForceField |
| Component computing forces within a simulated body. More... | |
| class | InteractionConstraint |
| InteractionConstraint is a constraint linking several bodies (MechanicalState) together. More... | |
| class | InteractionForceField |
| InteractionForceField is a force field linking several bodies (MechanicalState) together. More... | |
| class | LinearSolver |
| Abstract interface for linear system solvers. More... | |
| class | MappedModel |
| Component storing position and velocity vectors as computed by a Mapping. More... | |
| class | Mass |
| Component responsible for mass-related computations (gravity, acceleration). More... | |
| class | MasterSolver |
| Component responsible for main simulation algorithms, managing how and when collisions and integrations computations happen. More... | |
| class | MechanicalMapping |
| Specialized interface to convert a mechanical model of type In to another mechanical model of type Out. More... | |
| class | MechanicalState |
| Component storing all state vectors of a simulated body (position, velocity, etc), using the datatype specified in the templace. More... | |
| class | MixedInteractionConstraint |
| Component computing constraints between a pair of simulated body. More... | |
| class | MixedInteractionForceField |
| Component computing forces between a pair of simulated body. More... | |
| class | MechanicalMatrix |
| Helper class allowing to construct mechanical expressions. More... | |
| class | MultiMatrix |
| Helper class providing a high-level view of underlying linear system matrices. More... | |
| class | MultiVector |
| Helper class providing a high-level view of underlying state vectors. More... | |
| class | OdeSolver |
| Component responsible for timestep integration, i.e. More... | |
| class | PairInteractionConstraint |
| Component computing constraints between a pair of simulated body. More... | |
| class | PairInteractionForceField |
| Component computing forces between a pair of simulated body. More... | |
| class | State |
| Component storing position and velocity vectors. More... | |
Functions | |
| std::ostream & | operator<< (std::ostream &o, const BaseMechanicalState::VecId &v) |
| template<class Coord , class Deriv , class Vec , class M , class SV > | |
| Deriv | inertiaForce (const SV &, const Vec &, const M &, const Coord &, const Deriv &) |
| Return the inertia force applied to a body referenced in a moving coordinate system. | |
| template<> | |
| defaulttype::LaparoscopicRigid3Types::Deriv | inertiaForce< defaulttype::LaparoscopicRigid3Types::Coord, defaulttype::LaparoscopicRigid3Types::Deriv, defaulttype::Vector3, defaulttype::Rigid3Mass, objectmodel::BaseContext::SpatialVector > (const objectmodel::BaseContext::SpatialVector &vframe, const defaulttype::Vector3 &aframe, const defaulttype::Rigid3Mass &mass, const defaulttype::LaparoscopicRigid3Types::Coord &x, const defaulttype::LaparoscopicRigid3Types::Deriv &v) |
| Specialization of the inertia force for defaulttype::RigidTypes. | |
Simulated bodies in SOFA are split into components storing the current state (MechanicalState), handling mass properties (Mass), computing forces (ForceField) and constraints (Constraint), and managing the integration algorithm (MasterSolver, OdeSolver).
Depending on the solvers used, two modes of computations are used :
| Deriv sofa::core::componentmodel::behavior::inertiaForce | ( | const SV & | , | |
| const Vec & | , | |||
| const M & | , | |||
| const Coord & | , | |||
| const Deriv & | ||||
| ) | [inline] |
Return the inertia force applied to a body referenced in a moving coordinate system.
| sv | spatial velocity (omega, vorigin) of the coordinate system | |
| a | acceleration of the origin of the coordinate system | |
| m | mass of the body | |
| x | position of the body in the moving coordinate system | |
| v | velocity of the body in the moving coordinate system This default implementation returns no inertia. |
Definition at line 169 of file Mass.h.
Referenced by sofa::component::mass::UniformMass< DataTypes, MassType >::addForce(), sofa::component::mass::MatrixMass< DataTypes, MassType >::addForce(), and sofa::component::mass::DiagonalMass< DataTypes, MassType >::addForce().
| defaulttype::LaparoscopicRigid3Types::Deriv sofa::core::componentmodel::behavior::inertiaForce< defaulttype::LaparoscopicRigid3Types::Coord, defaulttype::LaparoscopicRigid3Types::Deriv, defaulttype::Vector3, defaulttype::Rigid3Mass, objectmodel::BaseContext::SpatialVector > | ( | const objectmodel::BaseContext::SpatialVector & | vframe, | |
| const defaulttype::Vector3 & | aframe, | |||
| const defaulttype::Rigid3Mass & | mass, | |||
| const defaulttype::LaparoscopicRigid3Types::Coord & | x, | |||
| const defaulttype::LaparoscopicRigid3Types::Deriv & | v | |||
| ) | [inline] |
Specialization of the inertia force for defaulttype::RigidTypes.
| std::ostream& sofa::core::componentmodel::behavior::operator<< | ( | std::ostream & | o, | |
| const BaseMechanicalState::VecId & | v | |||
| ) | [inline] |
Definition at line 322 of file BaseMechanicalState.h.
References sofa::core::componentmodel::behavior::BaseMechanicalState::VecId::index, sofa::core::componentmodel::behavior::BaseMechanicalState::VecId::type, sofa::core::componentmodel::behavior::BaseMechanicalState::VecId::V_CONST, sofa::core::componentmodel::behavior::BaseMechanicalState::VecId::V_COORD, sofa::core::componentmodel::behavior::BaseMechanicalState::VecId::V_DERIV, and sofa::core::componentmodel::behavior::BaseMechanicalState::VecId::V_NULL.
1.5.7.1