#include <CudaTexture.h>

Public Types | |
| typedef float | TIn |
Public Member Functions | |
| __host__ void | set (const TIn *x) |
| __inline__ __device__ TOut | get (int i, const TIn *x) |
Static Public Attributes | |
| static texture< float, 1, cudaReadModeElementType > | tex |
Definition at line 64 of file CudaTexture.h.
| typedef float InputVectorTexture< float, TOut >::TIn |
Definition at line 67 of file CudaTexture.h.
| __inline__ __device__ TOut InputVectorTexture< float, TOut >::get | ( | int | i, | |
| const TIn * | x | |||
| ) | [inline] |
Definition at line 79 of file CudaTexture.h.
| __host__ void InputVectorTexture< float, TOut >::set | ( | const TIn * | x | ) | [inline] |
Definition at line 70 of file CudaTexture.h.
texture<float,1,cudaReadModeElementType> InputVectorTexture< float, TOut >::tex [static] |
Definition at line 68 of file CudaTexture.h.
1.5.7.1