#include <CudaTexture.h>

Public Types | |
| typedef CudaVec4< float > | TIn |
Public Member Functions | |
| __host__ void | set (const TIn *x) |
| __inline__ __device__ TOut | get (int i, const TIn *x) |
Static Public Attributes | |
| static texture< float4, 1, cudaReadModeElementType > | tex |
Definition at line 134 of file CudaTexture.h.
| typedef CudaVec4<float> InputVectorTexture< CudaVec4< float >, TOut >::TIn |
Definition at line 137 of file CudaTexture.h.
| __inline__ __device__ TOut InputVectorTexture< CudaVec4< float >, TOut >::get | ( | int | i, | |
| const TIn * | x | |||
| ) | [inline] |
Definition at line 149 of file CudaTexture.h.
| __host__ void InputVectorTexture< CudaVec4< float >, TOut >::set | ( | const TIn * | x | ) | [inline] |
Definition at line 140 of file CudaTexture.h.
texture<float4,1,cudaReadModeElementType> InputVectorTexture< CudaVec4< float >, TOut >::tex [static] |
Definition at line 138 of file CudaTexture.h.
1.5.7.1