#include <CudaTexture.h>

Public Types | |
| typedef CudaVec2< float > | TIn |
Public Member Functions | |
| __host__ void | set (const TIn *x) |
| __inline__ __device__ TOut | get (int i, const TIn *x) |
Static Public Attributes | |
| static texture< float2, 1, cudaReadModeElementType > | tex |
Definition at line 86 of file CudaTexture.h.
| typedef CudaVec2<float> InputVectorTexture< CudaVec2< float >, TOut >::TIn |
Definition at line 89 of file CudaTexture.h.
| __inline__ __device__ TOut InputVectorTexture< CudaVec2< float >, TOut >::get | ( | int | i, | |
| const TIn * | x | |||
| ) | [inline] |
Definition at line 101 of file CudaTexture.h.
| __host__ void InputVectorTexture< CudaVec2< float >, TOut >::set | ( | const TIn * | x | ) | [inline] |
Definition at line 92 of file CudaTexture.h.
texture<float2,1,cudaReadModeElementType> InputVectorTexture< CudaVec2< float >, TOut >::tex [static] |
Definition at line 90 of file CudaTexture.h.
1.5.7.1