WriteState.cpp

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00001 /******************************************************************************
00002 *       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 3      *
00003 *                (c) 2006-2008 MGH, INRIA, USTL, UJF, CNRS                    *
00004 *                                                                             *
00005 * This library is free software; you can redistribute it and/or modify it     *
00006 * under the terms of the GNU Lesser General Public License as published by    *
00007 * the Free Software Foundation; either version 2.1 of the License, or (at     *
00008 * your option) any later version.                                             *
00009 *                                                                             *
00010 * This library is distributed in the hope that it will be useful, but WITHOUT *
00011 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
00012 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
00013 * for more details.                                                           *
00014 *                                                                             *
00015 * You should have received a copy of the GNU Lesser General Public License    *
00016 * along with this library; if not, write to the Free Software Foundation,     *
00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
00018 *******************************************************************************
00019 *                               SOFA :: Modules                               *
00020 *                                                                             *
00021 * Authors: The SOFA Team and external contributors (see Authors.txt)          *
00022 *                                                                             *
00023 * Contact information: contact@sofa-framework.org                             *
00024 ******************************************************************************/
00025 #include <sofa/component/misc/WriteState.inl>
00026 #include <sofa/core/ObjectFactory.h>
00027 
00028 namespace sofa
00029 {
00030 
00031 namespace component
00032 {
00033 
00034 namespace misc
00035 {
00036 
00037 SOFA_DECL_CLASS(WriteState)
00038 
00039 using namespace defaulttype;
00040 
00041 
00042 
00043 int WriteStateClass = core::RegisterObject("Write State vectors to file at each timestep")
00044 .add< WriteState >();
00045 
00046 
00047 
00048 
00049 //Create a Write State component each time a mechanical state is found
00050 simulation::Visitor::Result WriteStateCreator::processNodeTopDown( simulation::Node* gnode)
00051 {  
00052   sofa::core::componentmodel::behavior::BaseMechanicalState * mstate = dynamic_cast<sofa::core::componentmodel::behavior::BaseMechanicalState *>( gnode->getMechanicalState());
00053   if (!mstate)   return simulation::Visitor::RESULT_CONTINUE; 
00054   //We have a mechanical state
00055   addWriteState(mstate, gnode);
00056   return simulation::Visitor::RESULT_CONTINUE; 
00057 }
00058 
00059 
00060 void WriteStateCreator::addWriteState(sofa::core::componentmodel::behavior::BaseMechanicalState *ms, simulation::Node* gnode)
00061 {
00062     sofa::core::objectmodel::BaseContext* context = gnode->getContext();
00063     sofa::core::BaseMapping *mapping;
00064     context->get(mapping);
00065     if ( createInMapping || mapping == NULL)
00066     {
00067         sofa::component::misc::WriteState *ws;
00068         context->get(ws);
00069         if ( ws == NULL )       
00070         {      
00071             ws = new sofa::component::misc::WriteState(); gnode->addObject(ws);
00072         }
00073       
00074         std::ostringstream ofilename;
00075         ofilename << sceneName << "_" << counterWriteState << "_" << ms->getName()  << "_mstate.txt" ;
00076       
00077         ws->f_filename.setValue(ofilename.str()); ws->init(); ws->f_listening.setValue(true);  //Activated at init      
00078             
00079         ++counterWriteState;
00080     }
00081 }
00082   
00083 
00084       
00085 //if state is true, we activate all the write states present in the scene. 
00086 simulation::Visitor::Result WriteStateActivator::processNodeTopDown( simulation::Node* gnode)
00087 {
00088     sofa::component::misc::WriteState *ws = gnode->get< sofa::component::misc::WriteState >();
00089     if (ws != NULL) { changeStateWriter(ws);}
00090     return simulation::Visitor::RESULT_CONTINUE;
00091 }
00092   
00093 void WriteStateActivator::changeStateWriter(sofa::component::misc::WriteState*ws)
00094 {
00095     if (!state) ws->reset();
00096     ws->f_listening.setValue(state);
00097 }
00098 
00099 
00100 
00101 
00102 
00103 
00104 } // namespace misc
00105 
00106 } // namespace component
00107 
00108 } // namespace sofa

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