00001 /****************************************************************************** 00002 * SOFA, Simulation Open-Framework Architecture, version 1.0 beta 3 * 00003 * (c) 2006-2008 MGH, INRIA, USTL, UJF, CNRS * 00004 * * 00005 * This library is free software; you can redistribute it and/or modify it * 00006 * under the terms of the GNU Lesser General Public License as published by * 00007 * the Free Software Foundation; either version 2.1 of the License, or (at * 00008 * your option) any later version. * 00009 * * 00010 * This library is distributed in the hope that it will be useful, but WITHOUT * 00011 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * 00012 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * 00013 * for more details. * 00014 * * 00015 * You should have received a copy of the GNU Lesser General Public License * 00016 * along with this library; if not, write to the Free Software Foundation, * 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * 00018 ******************************************************************************* 00019 * SOFA :: Modules * 00020 * * 00021 * Authors: The SOFA Team and external contributors (see Authors.txt) * 00022 * * 00023 * Contact information: contact@sofa-framework.org * 00024 ******************************************************************************/ 00025 #ifndef SOFA_COMPONENT_COLLISION_TRIANGLEOCTREEMDEL_H 00026 #define SOFA_COMPONENT_COLLISION_TRIANGLEOCTREEMDEL_H 00027 00028 #include <sofa/core/CollisionModel.h> 00029 #include <sofa/component/MechanicalObject.h> 00030 #include <sofa/core/componentmodel/topology/BaseMeshTopology.h> 00031 #include <sofa/defaulttype/Vec3Types.h> 00032 #include <sofa/component/collision/TriangleModel.h> 00033 #include <sofa/component/collision/TriangleOctree.h> 00034 00035 00036 namespace sofa 00037 { 00038 00039 namespace component 00040 { 00041 00042 namespace collision 00043 { 00044 00045 using namespace sofa::defaulttype; 00046 00047 class TriangleOctree; 00048 class TriangleModel; 00049 00050 class TriangleOctreeModel:public TriangleModel 00051 { 00052 public: 00053 TriangleOctreeModel(); 00054 /*the triangles assiciated to a point*/ 00055 vector<vector<int> > pTri; 00056 /*the normals for each point*/ 00057 vector<Vector3> pNorms; 00058 /*the size of the octree cube*/ 00059 int cubeSize; 00060 /*the first node of the octree*/ 00061 TriangleOctree *octreeRoot; 00062 //vector < Vector4 > octreeVec; 00063 void draw(); 00064 virtual void computeBoundingTree(int maxDepth=0); 00065 virtual void computeContinuousBoundingTree(double dt, int maxDepth=0); 00066 /*init the octree creation*/ 00067 void buildOctree (); 00068 protected: 00069 /*used to add a triangle to the octree*/ 00070 int fillOctree (int t, int d = 0, Vector3 v = Vector3 (0, 0, 0)); 00071 }; 00072 /*class used to manage the Bounding Box for each triangle*/ 00073 class TriangleAABB 00074 { 00075 00076 00077 00078 double bb[6]; 00079 00080 double m_size; 00081 public: 00082 double *getAABB () 00083 { 00084 return bb; 00085 } 00086 double size () 00087 { 00088 return m_size; 00089 } 00090 TriangleAABB (Triangle & t); 00091 }; 00092 00093 } // namespace collision 00094 00095 } // namespace component 00096 00097 } // namespace sofa 00098 00099 #endif
1.5.7.1