00001 /****************************************************************************** 00002 * SOFA, Simulation Open-Framework Architecture, version 1.0 beta 3 * 00003 * (c) 2006-2008 MGH, INRIA, USTL, UJF, CNRS * 00004 * * 00005 * This library is free software; you can redistribute it and/or modify it * 00006 * under the terms of the GNU Lesser General Public License as published by * 00007 * the Free Software Foundation; either version 2.1 of the License, or (at * 00008 * your option) any later version. * 00009 * * 00010 * This library is distributed in the hope that it will be useful, but WITHOUT * 00011 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * 00012 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * 00013 * for more details. * 00014 * * 00015 * You should have received a copy of the GNU Lesser General Public License * 00016 * along with this library; if not, write to the Free Software Foundation, * 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * 00018 ******************************************************************************* 00019 * SOFA :: Modules * 00020 * * 00021 * Authors: The SOFA Team and external contributors (see Authors.txt) * 00022 * * 00023 * Contact information: contact@sofa-framework.org * 00024 ******************************************************************************/ 00025 #ifndef SOFA_COMPONENT_RAYTRIANGLEINTERSECTION_H 00026 #define SOFA_COMPONENT_RAYTRIANGLEINTERSECTION_H 00027 00028 #include <sofa/component/collision/Triangle.h> 00029 00030 namespace sofa 00031 { 00032 00033 namespace component 00034 { 00035 00036 namespace collision 00037 { 00038 00039 00040 //----------------------------------------------------------------------------- 00041 //--IntersectionRayTriangle-- 00042 //------------------ 00043 // this class computes if a Triangle P intersects a line segment 00044 //----------------------------------------------------------------------------- 00045 00046 class RayTriangleIntersection 00047 { 00048 public: 00049 RayTriangleIntersection(); // start a Proximity solver 00050 ~RayTriangleIntersection(); 00051 00052 // init the solver with the new coordinates of the triangle & the segment 00053 // solve the lcp 00054 bool NewComputation( Triangle *triP, const sofa::defaulttype::Vector3 &origin, const sofa::defaulttype::Vector3 &direction, double &t, double &u, double &v); 00055 00056 //double getAlphaP(){return _result[6];} 00057 //double getBetaP(){return _result[7];} 00058 //double getAlphaQ(){return _result[8];} 00059 //double getBetaQ(){return _result[9];} 00060 00061 00062 private: 00063 //double **_A; 00064 //double *_b; 00065 //double *_result; 00066 }; 00067 00068 } 00069 } 00070 } 00071 #endif
1.5.7.1