#include <sofa/component/collision/RayPickInteractor.h>#include <sofa/component/collision/RayContact.h>#include <sofa/component/collision/SphereModel.h>#include <sofa/component/collision/TriangleModel.h>#include <sofa/component/collision/TetrahedronModel.h>#include <sofa/component/collision/SphereTreeModel.h>#include <sofa/component/collision/DistanceGridCollisionModel.h>#include <sofa/component/mapping/BarycentricMapping.h>#include <sofa/component/mapping/RigidMapping.h>#include <sofa/component/mapping/SkinningMapping.h>#include <sofa/component/forcefield/StiffSpringForceField.h>#include <sofa/component/forcefield/VectorSpringForceField.h>#include <sofa/component/MechanicalObject.h>#include <sofa/core/componentmodel/behavior/MechanicalState.h>#include <sofa/helper/system/gl.h>


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Namespaces | |
| namespace | sofa |
| Main SOFA namespace. | |
| namespace | sofa::component |
| Implementation of components. | |
| namespace | sofa::component::collision |
Typedefs | |
| typedef mapping::SkinningMapping < core::componentmodel::behavior::MechanicalMapping < core::componentmodel::behavior::MechanicalState < defaulttype::Rigid3Types > , core::componentmodel::behavior::MechanicalState < defaulttype::Vec3Types > > > | sofa::component::collision::MySkinningMapping |
1.5.7.1