RayContact.cpp
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025 #include <sofa/component/collision/RayContact.h>
00026 #include <sofa/component/collision/RayModel.h>
00027 #include <sofa/component/collision/SphereModel.h>
00028 #include <sofa/component/collision/TriangleModel.h>
00029 #include <sofa/component/collision/TetrahedronModel.h>
00030 #include <sofa/component/collision/SphereTreeModel.h>
00031 #include <sofa/component/collision/DistanceGridCollisionModel.h>
00032
00033 namespace sofa
00034 {
00035
00036 namespace component
00037 {
00038
00039 namespace collision
00040 {
00041
00042 using namespace sofa::defaulttype;
00043
00044 SOFA_DECL_CLASS(RayContact)
00045
00046 Creator<core::componentmodel::collision::Contact::Factory, RayContact<SphereModel> > RaySphereContactClass("ray",true);
00047 Creator<core::componentmodel::collision::Contact::Factory, RayContact<TriangleModel> > RayTriangleContactClass("ray",true);
00048 Creator<core::componentmodel::collision::Contact::Factory, RayContact<TetrahedronModel> > RayTetrahedronContactClass("ray",true);
00049 Creator<core::componentmodel::collision::Contact::Factory, RayContact<SphereTreeModel> > RaySphereTreeContactClass("ray",true);
00050 Creator<core::componentmodel::collision::Contact::Factory, RayContact<RigidDistanceGridCollisionModel> > RayDistanceGridContactClass("ray",true);
00051 Creator<core::componentmodel::collision::Contact::Factory, RayContact<FFDDistanceGridCollisionModel> > RayFFDDistanceGridContactClass("ray",true);
00052
00053 BaseRayContact::BaseRayContact(CollisionModel1* model1, core::componentmodel::collision::Intersection* )
00054 : model1(model1)
00055 {
00056 if (model1!=NULL)
00057 model1->addContact(this);
00058 }
00059
00060 BaseRayContact::~BaseRayContact()
00061 {
00062 if (model1!=NULL)
00063 model1->removeContact(this);
00064 }
00065
00066
00067 }
00068
00069 }
00070
00071 }