00001 /****************************************************************************** 00002 * SOFA, Simulation Open-Framework Architecture, version 1.0 beta 3 * 00003 * (c) 2006-2008 MGH, INRIA, USTL, UJF, CNRS * 00004 * * 00005 * This library is free software; you can redistribute it and/or modify it * 00006 * under the terms of the GNU Lesser General Public License as published by * 00007 * the Free Software Foundation; either version 2.1 of the License, or (at * 00008 * your option) any later version. * 00009 * * 00010 * This library is distributed in the hope that it will be useful, but WITHOUT * 00011 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * 00012 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * 00013 * for more details. * 00014 * * 00015 * You should have received a copy of the GNU Lesser General Public License * 00016 * along with this library; if not, write to the Free Software Foundation, * 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * 00018 ******************************************************************************* 00019 * SOFA :: Modules * 00020 * * 00021 * Authors: The SOFA Team and external contributors (see Authors.txt) * 00022 * * 00023 * Contact information: contact@sofa-framework.org * 00024 ******************************************************************************/ 00025 #ifndef OGLTEXTURE_H_ 00026 #define OGLTEXTURE_H_ 00027 00028 #include <sofa/core/VisualModel.h> 00029 #include <sofa/core/objectmodel/BaseObject.h> 00030 #include <sofa/defaulttype/Vec3Types.h> 00031 #include <sofa/helper/gl/template.h> 00032 #include <sofa/helper/gl/GLSLShader.h> 00033 #include <sofa/helper/gl/Texture.h> 00034 #include <sofa/component/visualmodel/OglShader.h> 00035 00036 namespace sofa 00037 { 00038 00039 namespace component 00040 { 00041 00042 namespace visualmodel 00043 { 00044 00053 class OglTexture : public core::VisualModel, public OglShaderElement 00054 { 00055 00056 protected: 00057 Data<int> textureUnit; 00058 Data<bool> enabled; 00059 00060 public: 00061 static unsigned short MAX_NUMBER_OF_TEXTURE_UNIT; 00062 00063 OglTexture(); 00064 virtual ~OglTexture(); 00065 00066 virtual void init(); 00067 virtual void initVisual(); 00068 virtual void reinit(); 00069 void fwdDraw(Pass); 00070 void bwdDraw(Pass); 00071 00072 std::string getTextureName(); 00073 void getTextureUnit(); 00074 00075 virtual void bind() = 0; 00076 virtual void unbind() = 0; 00077 00079 static void setActiveTexture(unsigned short unit); 00080 00081 //virtual void setInShader(OglShader& s) = 0; 00082 00083 protected: 00084 virtual void forwardDraw() = 0; 00085 virtual void backwardDraw() = 0; 00086 }; 00087 00088 class OglTexture2D : public OglTexture 00089 { 00090 private: 00091 Data<std::string> texture2DFilename; 00092 Data<bool> repeat; 00093 helper::gl::Texture* texture2D; 00094 00095 helper::io::Image* img; 00096 00097 public: 00098 OglTexture2D(); 00099 virtual ~OglTexture2D(); 00100 00101 void parse(core::objectmodel::BaseObjectDescription* arg); 00102 void initVisual(); 00103 void reinit() { }; 00104 00105 void bind(); 00106 void unbind(); 00107 00108 00109 protected: 00110 void forwardDraw(); 00111 void backwardDraw(); 00112 }; 00113 00114 } 00115 00116 } 00117 00118 } 00119 00120 #endif /*OGLTEXTURE_H_*/
1.5.7.1