#include <sofa/core/objectmodel/Context.h>#include <sofa/core/objectmodel/BaseNode.h>#include <sofa/core/BehaviorModel.h>#include <sofa/core/objectmodel/ContextObject.h>#include <sofa/core/CollisionModel.h>#include <sofa/core/VisualModel.h>#include <sofa/core/Shader.h>#include <sofa/core/componentmodel/behavior/MechanicalState.h>#include <sofa/core/Mapping.h>#include <sofa/core/componentmodel/behavior/MechanicalMapping.h>#include <sofa/core/componentmodel/behavior/ForceField.h>#include <sofa/core/componentmodel/behavior/InteractionForceField.h>#include <sofa/core/componentmodel/behavior/Mass.h>#include <sofa/core/componentmodel/behavior/Constraint.h>#include <sofa/core/componentmodel/topology/Topology.h>#include <sofa/core/componentmodel/topology/BaseTopology.h>#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>#include <sofa/core/componentmodel/behavior/LinearSolver.h>#include <sofa/core/componentmodel/behavior/OdeSolver.h>#include <sofa/core/componentmodel/behavior/MasterSolver.h>#include <sofa/core/componentmodel/collision/Pipeline.h>#include <sofa/core/objectmodel/Event.h>#include <sofa/simulation/common/VisitorScheduler.h>#include <sofa/helper/system/thread/CTime.h>#include <string>#include <stack>


Go to the source code of this file.
Data Structures | |
| class | sofa::simulation::Node |
| Implements the object (component) management of the core::Context. More... | |
| class | sofa::simulation::Node::Sequence< T > |
| Sequence class to hold a list of objects. Public access is only readonly using an interface similar to std::vector (size/[]/begin/end). More... | |
| class | sofa::simulation::Node::Single< T > |
| Class to hold 0-or-1 object. Public access is only readonly using an interface similar to std::vector (size/[]/begin/end), plus an automatic convertion to one pointer. More... | |
| struct | sofa::simulation::Node::NodeTimer |
| struct | sofa::simulation::Node::ObjectTimer |
Namespaces | |
| namespace | sofa |
| Main SOFA namespace. | |
| namespace | sofa::simulation |
| Simulation data structure and scheduling (scene-graph, multithread support). | |
1.5.7.1