LineSetSkinningMapping.cpp
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00025 #include <sofa/component/mapping/LineSetSkinningMapping.inl>
00026 #include <sofa/core/componentmodel/behavior/MappedModel.h>
00027 #include <sofa/core/componentmodel/behavior/MechanicalState.h>
00028 #include <sofa/core/ObjectFactory.h>
00029
00030 namespace sofa
00031 {
00032
00033 namespace component
00034 {
00035
00036 namespace mapping
00037 {
00038
00039 using namespace sofa::defaulttype;
00040 using namespace core;
00041 using namespace core::componentmodel::behavior;
00042
00043 SOFA_DECL_CLASS(LineSetSkinningMapping)
00044
00045
00046 int HandMappingClass = core::RegisterObject("skin a model from a set of rigid lines")
00047 #ifndef SOFA_FLOAT
00048 .add< LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3dTypes>, MechanicalState<Vec3dTypes> > > >()
00049 .add< LineSetSkinningMapping< Mapping< State<Rigid3dTypes>, MappedModel<Vec3dTypes> > > >()
00050
00051 .add< LineSetSkinningMapping< Mapping< State<Rigid3dTypes>, MappedModel<ExtVec3fTypes> > > >()
00052 #endif
00053 #ifndef SOFA_DOUBLE
00054 .add< LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3fTypes>, MechanicalState<Vec3fTypes> > > >()
00055 .add< LineSetSkinningMapping< Mapping< State<Rigid3fTypes>, MappedModel<Vec3fTypes> > > >()
00056
00057 .add< LineSetSkinningMapping< Mapping< State<Rigid3fTypes>, MappedModel<ExtVec3fTypes> > > >()
00058 #endif
00059 #ifndef SOFA_FLOAT
00060 #ifndef SOFA_DOUBLE
00061 .add< LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3dTypes>, MechanicalState<Vec3fTypes> > > >()
00062 .add< LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3fTypes>, MechanicalState<Vec3dTypes> > > >()
00063 .add< LineSetSkinningMapping< Mapping< State<Rigid3dTypes>, MappedModel<Vec3fTypes> > > >()
00064 .add< LineSetSkinningMapping< Mapping< State<Rigid3fTypes>, MappedModel<Vec3dTypes> > > >()
00065 #endif
00066 #endif
00067
00068
00069
00070
00071
00072
00073 ;
00074
00075
00076 #ifndef SOFA_FLOAT
00077 template class LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3dTypes>, MechanicalState<Vec3dTypes> > >;
00078 template class LineSetSkinningMapping< Mapping< State<Rigid3dTypes>, MappedModel<Vec3dTypes> > >;
00079
00080 template class LineSetSkinningMapping< Mapping< State<Rigid3dTypes>, MappedModel<ExtVec3fTypes> > >;
00081 #endif
00082 #ifndef SOFA_DOUBLE
00083 template class LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3fTypes>, MechanicalState<Vec3fTypes> > >;
00084 template class LineSetSkinningMapping< Mapping< State<Rigid3fTypes>, MappedModel<Vec3fTypes> > >;
00085 template class LineSetSkinningMapping< Mapping< State<Rigid3fTypes>, MappedModel<ExtVec3fTypes> > >;
00086
00087 #endif
00088
00089 #ifndef SOFA_FLOAT
00090 #ifndef SOFA_DOUBLE
00091 template class LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3dTypes>, MechanicalState<Vec3fTypes> > >;
00092 template class LineSetSkinningMapping< MechanicalMapping< MechanicalState<Rigid3fTypes>, MechanicalState<Vec3dTypes> > >;
00093 template class LineSetSkinningMapping< Mapping< State<Rigid3dTypes>, MappedModel<Vec3fTypes> > >;
00094 template class LineSetSkinningMapping< Mapping< State<Rigid3fTypes>, MappedModel<Vec3dTypes> > >;
00095 #endif
00096 #endif
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00109 }
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00111 }
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00113 }