ForceFeedback.h
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00025 #ifndef SOFA_COMPONENT_CONTROLLER_FORCEFEEDBACK_H
00026 #define SOFA_COMPONENT_CONTROLLER_FORCEFEEDBACK_H
00027
00028 #include <sofa/core/componentmodel/behavior/OdeSolver.h>
00029 #include <sofa/simulation/common/OdeSolverImpl.h>
00030 #include <sofa/simulation/tree/GNode.h>
00031 #include <sofa/component/linearsolver/NewMatMatrix.h>
00032 #include <sofa/component/linearsolver/NewMatVector.h>
00033 #include <sofa/component/MechanicalObject.h>
00034 #include <sofa/defaulttype/VecTypes.h>
00035 #include <sofa/defaulttype/RigidTypes.h>
00036 #include <sofa/component/container/ArticulatedHierarchyContainer.h>
00037
00038 #include <sofa/core/componentmodel/behavior/BaseController.h>
00039
00040 namespace sofa
00041 {
00042
00043 namespace component
00044 {
00045
00046 namespace controller
00047 {
00048
00052 class ForceFeedback : public core::componentmodel::behavior::BaseController
00053 {
00054
00055 public:
00056
00057 Data<bool> f_activate;
00058
00059 simulation::tree::GNode *context;
00060
00061 ForceFeedback():
00062 f_activate(initData(&f_activate, false, "activate", "boolean to activate or desactivate the forcefeedback"))
00063 {
00064 }
00065
00066 virtual void init() {context = dynamic_cast<simulation::tree::GNode *>(this->getContext());};
00067 virtual void computeForce(double x, double y, double z, double u, double v, double w, double q, double& fx, double& fy, double& fz) = 0;
00068 };
00069
00070 }
00071
00072 }
00073
00074 }
00075
00076 #endif