00001 /****************************************************************************** 00002 * SOFA, Simulation Open-Framework Architecture, version 1.0 beta 3 * 00003 * (c) 2006-2008 MGH, INRIA, USTL, UJF, CNRS * 00004 * * 00005 * This library is free software; you can redistribute it and/or modify it * 00006 * under the terms of the GNU Lesser General Public License as published by * 00007 * the Free Software Foundation; either version 2.1 of the License, or (at * 00008 * your option) any later version. * 00009 * * 00010 * This library is distributed in the hope that it will be useful, but WITHOUT * 00011 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * 00012 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * 00013 * for more details. * 00014 * * 00015 * You should have received a copy of the GNU Lesser General Public License * 00016 * along with this library; if not, write to the Free Software Foundation, * 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * 00018 ******************************************************************************* 00019 * SOFA :: Modules * 00020 * * 00021 * Authors: The SOFA Team and external contributors (see Authors.txt) * 00022 * * 00023 * Contact information: contact@sofa-framework.org * 00024 ******************************************************************************/ 00025 // Author: Fran�is Faure, INRIA-UJF, (C) 2006 00026 // 00027 // Copyright: See COPYING file that comes with this distribution 00028 00029 #include <sofa/component/contextobject/CoordinateSystem.h> 00030 #include <sofa/core/ObjectFactory.h> 00031 #include <sofa/simulation/tree/GNode.h> 00032 #include <iostream> 00033 #include <sofa/helper/system/gl.h> 00034 00035 using std::cerr; 00036 using std::endl; 00037 00038 namespace sofa 00039 { 00040 00041 namespace component 00042 { 00043 00044 namespace contextobject 00045 { 00046 00047 CoordinateSystem::CoordinateSystem() 00048 : origin(initData(&origin,defaulttype::Vec3f(),"origin", "Position of the local frame")) 00049 , orientation(initData(&orientation,defaulttype::Vec3f(),"orientation", "Orientation of the local frame")) 00050 , positionInParent_( Frame::identity() ) 00051 //, velocity_( Vec(0,0,0), Vec(0,0,0) ) 00052 {} 00053 00054 00055 // CoordinateSystem::Frame CoordinateSystem::getPositionInWorld() const 00056 // { 00057 // return core::objectmodel::BaseObject::getContext()->getPositionInWorld() * positionInParent_; 00058 // } 00059 00060 const CoordinateSystem::Frame& CoordinateSystem::getTransform() const 00061 { 00062 return positionInParent_; 00063 } 00064 00065 void CoordinateSystem::setTransform( const Frame& f ) 00066 { 00067 positionInParent_ = f; 00068 } 00069 00070 // CoordinateSystem* CoordinateSystem::setOrigin( const Vec& v ) 00071 // { 00072 // positionInParent_ = Frame( v, this->getOrientation() ); 00073 // return this; 00074 // } 00075 // 00076 CoordinateSystem::Vec CoordinateSystem::getOrigin() const 00077 { 00078 return positionInParent_.getOrigin(); 00079 } 00080 // 00081 // CoordinateSystem* CoordinateSystem::setOrientation( const Rot& r ) 00082 // { 00083 // positionInParent_ = Frame( this->getOrigin(), r ); 00084 // return this; 00085 // } 00086 // 00087 CoordinateSystem::Rot CoordinateSystem::getOrientation( ) const 00088 { 00089 return positionInParent_.getOrientation(); 00090 } 00091 // 00092 // CoordinateSystem* CoordinateSystem::set( const Vec& v, const Rot& r ) 00093 // { 00094 // positionInParent_ = Frame( v, r ); 00095 // return this; 00096 // } 00097 00098 /*const CoordinateSystem::SpatialVector& CoordinateSystem::getVelocity() const 00099 { 00100 return velocity_; 00101 }*/ 00102 /*CoordinateSystem::SpatialVector CoordinateSystem::getVelocityInWorld() const 00103 { 00104 return core::objectmodel::BaseObject::getContext()->getVelocityInWorld() + getPositionInWorld() * velocity__; 00105 }*/ 00106 // CoordinateSystem* CoordinateSystem::setVelocity( const SpatialVector& f ) 00107 // { 00108 // velocity_ = f; 00109 // return this; 00110 // } 00111 00112 00113 void CoordinateSystem::apply() 00114 { 00115 //cerr<<"CoordinateSystem::apply(), frame = "<< getName() <<", t="<<getContext()->getTime() << endl; 00116 core::objectmodel::BaseContext* context = getContext(); 00117 //cerr<<"CoordinateSystem::apply, current position = "<<context->getPositionInWorld()<<endl; 00118 //cerr<<"CoordinateSystem::apply, transform = "<<this->getTransform()<<endl; 00119 00120 // store parent position and velocity 00121 Frame parentToWorld = context->getPositionInWorld(); 00122 SpatialVector parentSpatialVelocity = context->getVelocityInWorld(); 00123 Vec parentLinearVelocity = parentSpatialVelocity.getLinearVelocity() ; 00124 Vec parentAngularVelocity = parentSpatialVelocity.getAngularVelocity() ; 00125 Vec parentLinearAcceleration = context->getVelocityBasedLinearAccelerationInWorld() ; 00126 00127 00128 // Velocity induced by the rotation of the parent frame. Local origin is defined in parent frame. 00129 Vec originInParentProjected = parentToWorld.projectVector(getOrigin()); 00130 Vec vinduced = parentAngularVelocity.cross( originInParentProjected ); 00131 // Acceleration induced by the rotation of the parent frame. Local origin is defined in parent frame. 00132 Vec ainduced = parentAngularVelocity.cross( vinduced ); 00133 00134 00135 00136 00137 // update context 00138 defaulttype::Vec3d newLinearAcceleration = parentLinearAcceleration + ainduced; 00139 Frame newLocalToWorld = parentToWorld * getTransform(); 00140 SpatialVector newSpatialVelocity ( parentSpatialVelocity /*+ newLocalToWorld * getVelocity()*/ ); 00141 00142 context->setVelocityBasedLinearAccelerationInWorld( newLinearAcceleration ); 00143 context->setPositionInWorld( newLocalToWorld ); 00144 context->setVelocityInWorld( newSpatialVelocity ); 00145 //cerr<<"CoordinateSystem::apply, new position = "<<context->getPositionInWorld()<<endl; 00146 00147 } 00148 00149 00150 00151 void CoordinateSystem::draw() 00152 { 00153 /* 00154 glPushAttrib(GL_COLOR_BUFFER_BIT | GL_LIGHTING_BIT); 00155 glDisable(GL_LIGHTING); 00156 glBegin( GL_LINES ); 00157 glColor3f( 1.f,0.f,0.f ); 00158 glVertex3f( 0.f,0.f,0.f ); 00159 glVertex3f( 1.f,0.f,0.f ); 00160 glColor3f( 0.f,1.f,0.f ); 00161 glVertex3f( 0.f,0.f,0.f ); 00162 glVertex3f( 0.f,1.f,0.f ); 00163 glColor3f( 0.f,0.f,1.f ); 00164 glVertex3f( 0.f,0.f,0.f ); 00165 glVertex3f( 0.f,0.f,1.f ); 00166 glEnd(); 00167 glPopAttrib(); 00168 */ 00169 } 00170 00171 using namespace sofa::defaulttype; 00172 00173 00174 00175 void CoordinateSystem::reinit() 00176 { 00177 typedef CoordinateSystem::Frame Frame; 00178 typedef CoordinateSystem::Vec Vec; 00179 typedef CoordinateSystem::Rot Rot; 00180 setTransform( Frame( origin.getValue(), Rot::createFromRotationVector( orientation.getValue() ) )); 00181 } 00182 00183 00184 void CoordinateSystem::init() 00185 { 00186 reinit(); 00187 } 00188 SOFA_DECL_CLASS(CoordinateSystem) 00189 00190 int CoordinateSystemClass = core::RegisterObject("Translation and orientation of the local reference frame with respect to its parent") 00191 .add< CoordinateSystem >() 00192 ; 00193 00194 } // namespace contextobject 00195 00196 } // namespace component 00197 00198 } // namespace sofa 00199
1.5.7.1