BeamLinearMapping.h
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00025 #ifndef SOFA_COMPONENT_MAPPING_BEAMLINEARMAPPING_H
00026 #define SOFA_COMPONENT_MAPPING_BEAMLINEARMAPPING_H
00027
00028 #include <sofa/core/componentmodel/behavior/MechanicalMapping.h>
00029 #include <sofa/core/componentmodel/behavior/MechanicalState.h>
00030 #include <sofa/defaulttype/RigidTypes.h>
00031 #include <vector>
00032
00033 namespace sofa
00034 {
00035
00036 namespace component
00037 {
00038
00039 namespace mapping
00040 {
00041
00042 template <class BasicMapping>
00043 class BeamLinearMapping : public BasicMapping, public virtual core::objectmodel::BaseObject
00044 {
00045 public:
00046 typedef BasicMapping Inherit;
00047 typedef typename Inherit::In In;
00048 typedef typename Inherit::Out Out;
00049 typedef typename Out::VecCoord VecCoord;
00050 typedef typename Out::VecDeriv VecDeriv;
00051 typedef typename Out::Coord Coord;
00052 typedef typename Out::Deriv Deriv;
00053 typedef typename In::Deriv InDeriv;
00054 typedef typename In::SparseDeriv InSparseDeriv;
00055 typedef typename Coord::value_type Real;
00056 enum { N=Coord::static_size };
00057 typedef defaulttype::Mat<N,N,Real> Mat;
00058
00059 protected:
00060 sofa::helper::vector<Coord> points;
00061
00062
00063
00064 sofa::helper::vector<Real> beamLength;
00065 sofa::helper::vector<Coord> rotatedPoints0;
00066 sofa::helper::vector<Coord> rotatedPoints1;
00067 public:
00068
00069 Data<bool> localCoord;
00070
00071 BeamLinearMapping(In* from, Out* to)
00072 : Inherit(from, to)
00073
00074 , localCoord(initData(&localCoord,true,"localCoord","true if initial coordinates are in the beam local coordinate system (i.e. a point at (10,0,0) is on the DOF number 10, whereas if this is false it is at whatever position on the beam where the distance from the initial DOF is 10)"))
00075 {
00076 }
00077
00078 virtual ~BeamLinearMapping()
00079 {
00080 }
00081
00082 void init();
00083
00084 void apply( typename Out::VecCoord& out, const typename In::VecCoord& in );
00085
00086 void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in );
00087
00088 void applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in );
00089
00090 void applyJT( typename In::VecConst& out, const typename Out::VecConst& in );
00091
00092 void draw();
00093
00094 };
00095
00096 }
00097
00098 }
00099
00100 }
00101
00102 #endif