Class TTextureBackgroundNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TTextureBackgroundNode = class(TAbstractBackgroundNode)

Description

3D background of a scene, comprised of sky and ground colors (gradients) and optional six textures (skybox), with flexible texture nodes. This is somewhat more flexible version of the TBackgroundNode, with this you can use e.g. TMovieTextureNode as the skybox textures.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override;

Properties

Public property FdBackTexture: TSFNode read FFdBackTexture;
Public property FdBottomTexture: TSFNode read FFdBottomTexture;
Public property FdFrontTexture: TSFNode read FFdFrontTexture;
Public property FdLeftTexture: TSFNode read FFdLeftTexture;
Public property FdRightTexture: TSFNode read FFdRightTexture;
Public property FdTopTexture: TSFNode read FFdTopTexture;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override;
 

Properties

Public property FdBackTexture: TSFNode read FFdBackTexture;
 
Public property FdBottomTexture: TSFNode read FFdBottomTexture;
 
Public property FdFrontTexture: TSFNode read FFdFrontTexture;
 
Public property FdLeftTexture: TSFNode read FFdLeftTexture;
 
Public property FdRightTexture: TSFNode read FFdRightTexture;
 
Public property FdTopTexture: TSFNode read FFdTopTexture;
 

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