Bullet Collision Detection & Physics Library
btMultiBodyConstraint.cpp
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3 #include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
4 
5 
6 
7 btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
8  :m_bodyA(bodyA),
9  m_bodyB(bodyB),
10  m_linkA(linkA),
11  m_linkB(linkB),
12  m_numRows(numRows),
13  m_jacSizeA(0),
14  m_jacSizeBoth(0),
15  m_isUnilateral(isUnilateral),
16  m_maxAppliedImpulse(100),
17  m_numDofsFinalized(-1)
18 {
19 
20 }
21 
23 {
24  if(m_bodyA)
25  {
26  if(m_bodyA->isMultiDof())
27  m_jacSizeA = (6 + m_bodyA->getNumDofs());
28  else
29  m_jacSizeA = (6 + m_bodyA->getNumLinks());
30  }
31 
32  if(m_bodyB)
33  {
34  if(m_bodyB->isMultiDof())
36  else
38  }
39  else
41 }
42 
44 {
46 
49 }
50 
52 {
53 }
54 
55 void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
56 {
57  for (int i = 0; i < ndof; ++i)
58  data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
59 }
60 
63  btScalar* jacOrgA, btScalar* jacOrgB,
64  const btVector3& contactNormalOnB,
65  const btVector3& posAworld, const btVector3& posBworld,
66  btScalar posError,
67  const btContactSolverInfo& infoGlobal,
68  btScalar lowerLimit, btScalar upperLimit,
69  btScalar relaxation,
70  bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
71 {
72 
73 
74  solverConstraint.m_multiBodyA = m_bodyA;
75  solverConstraint.m_multiBodyB = m_bodyB;
76  solverConstraint.m_linkA = m_linkA;
77  solverConstraint.m_linkB = m_linkB;
78 
79  btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
80  btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
81 
82  btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
83  btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
84 
85  btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
86  btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
87 
88  btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
89  if (bodyA)
90  rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
91  if (bodyB)
92  rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
93 
94  if (multiBodyA)
95  {
96  const int ndofA = (multiBodyA->isMultiDof() ? multiBodyA->getNumDofs() : multiBodyA->getNumLinks()) + 6;
97 
98  solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
99 
100  if (solverConstraint.m_deltaVelAindex <0)
101  {
102  solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
103  multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
104  data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
105  } else
106  {
107  btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
108  }
109 
110  //determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
111  //resize..
112  solverConstraint.m_jacAindex = data.m_jacobians.size();
113  data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
114  //copy/determine
115  if(jacOrgA)
116  {
117  for (int i=0;i<ndofA;i++)
118  data.m_jacobians[solverConstraint.m_jacAindex+i] = jacOrgA[i];
119  }
120  else
121  {
122  btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
123  if(multiBodyA->isMultiDof())
124  multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
125  else
126  multiBodyA->fillContactJacobian(solverConstraint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
127  }
128 
129  //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
130  //resize..
131  data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
133  btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
134  //determine..
135  if(multiBodyA->isMultiDof())
136  multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
137  else
138  multiBodyA->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
139  }
140  else if(rb0)
141  {
142  btVector3 torqueAxis0 = rel_pos1.cross(contactNormalOnB);
143  solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
144  solverConstraint.m_relpos1CrossNormal = torqueAxis0;
145  solverConstraint.m_contactNormal1 = contactNormalOnB;
146  }
147 
148  if (multiBodyB)
149  {
150  const int ndofB = (multiBodyB->isMultiDof() ? multiBodyB->getNumDofs() : multiBodyB->getNumLinks()) + 6;
151 
152  solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
153  if (solverConstraint.m_deltaVelBindex <0)
154  {
155  solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
156  multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
157  data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
158  }
159 
160  //determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
161  //resize..
162  solverConstraint.m_jacBindex = data.m_jacobians.size();
163  data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
164  //copy/determine..
165  if(jacOrgB)
166  {
167  for (int i=0;i<ndofB;i++)
168  data.m_jacobians[solverConstraint.m_jacBindex+i] = jacOrgB[i];
169  }
170  else
171  {
172  if(multiBodyB->isMultiDof())
173  multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -contactNormalOnB, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
174  else
175  multiBodyB->fillContactJacobian(solverConstraint.m_linkB, posBworld, -contactNormalOnB, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
176  }
177 
178  //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
179  //resize..
182  btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
183  //determine..
184  if(multiBodyB->isMultiDof())
185  multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex],delta,data.scratch_r, data.scratch_v);
186  else
187  multiBodyB->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacBindex],delta,data.scratch_r, data.scratch_v);
188 
189  }
190  else if(rb1)
191  {
192  btVector3 torqueAxis1 = rel_pos2.cross(contactNormalOnB);
193  solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
194  solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
195  solverConstraint.m_contactNormal2 = -contactNormalOnB;
196  }
197  {
198 
199  btVector3 vec;
200  btScalar denom0 = 0.f;
201  btScalar denom1 = 0.f;
202  btScalar* jacB = 0;
203  btScalar* jacA = 0;
204  btScalar* deltaVelA = 0;
205  btScalar* deltaVelB = 0;
206  int ndofA = 0;
207  //determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
208  if (multiBodyA)
209  {
210  ndofA = (multiBodyA->isMultiDof() ? multiBodyA->getNumDofs() : multiBodyA->getNumLinks()) + 6;
211  jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
212  deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
213  for (int i = 0; i < ndofA; ++i)
214  {
215  btScalar j = jacA[i] ;
216  btScalar l = deltaVelA[i];
217  denom0 += j*l;
218  }
219  }
220  else if(rb0)
221  {
222  vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
223  denom0 = rb0->getInvMass() + contactNormalOnB.dot(vec);
224  }
225  //
226  if (multiBodyB)
227  {
228  const int ndofB = (multiBodyB->isMultiDof() ? multiBodyB->getNumDofs() : multiBodyB->getNumLinks()) + 6;
229  jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
230  deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
231  for (int i = 0; i < ndofB; ++i)
232  {
233  btScalar j = jacB[i] ;
234  btScalar l = deltaVelB[i];
235  denom1 += j*l;
236  }
237 
238  }
239  else if(rb1)
240  {
241  vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
242  denom1 = rb1->getInvMass() + contactNormalOnB.dot(vec);
243  }
244 
245  //
246  btScalar d = denom0+denom1;
247  if (d>SIMD_EPSILON)
248  {
249  solverConstraint.m_jacDiagABInv = relaxation/(d);
250  }
251  else
252  {
253  //disable the constraint row to handle singularity/redundant constraint
254  solverConstraint.m_jacDiagABInv = 0.f;
255  }
256  }
257 
258 
259  //compute rhs and remaining solverConstraint fields
260  btScalar penetration = isFriction? 0 : posError+infoGlobal.m_linearSlop;
261 
262  btScalar rel_vel = 0.f;
263  int ndofA = 0;
264  int ndofB = 0;
265  {
266  btVector3 vel1,vel2;
267  if (multiBodyA)
268  {
269  ndofA = (multiBodyA->isMultiDof() ? multiBodyA->getNumDofs() : multiBodyA->getNumLinks()) + 6;
270  btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
271  for (int i = 0; i < ndofA ; ++i)
272  rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
273  }
274  else if(rb0)
275  {
276  rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
277  }
278  if (multiBodyB)
279  {
280  ndofB = (multiBodyB->isMultiDof() ? multiBodyB->getNumDofs() : multiBodyB->getNumLinks()) + 6;
281  btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
282  for (int i = 0; i < ndofB ; ++i)
283  rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
284 
285  }
286  else if(rb1)
287  {
288  rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
289  }
290 
291  solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
292  }
293 
294 
296  /*
297  if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
298  {
299  solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
300 
301  if (solverConstraint.m_appliedImpulse)
302  {
303  if (multiBodyA)
304  {
305  btScalar impulse = solverConstraint.m_appliedImpulse;
306  btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
307  multiBodyA->applyDeltaVee(deltaV,impulse);
308  applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
309  } else
310  {
311  if (rb0)
312  bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
313  }
314  if (multiBodyB)
315  {
316  btScalar impulse = solverConstraint.m_appliedImpulse;
317  btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
318  multiBodyB->applyDeltaVee(deltaV,impulse);
319  applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
320  } else
321  {
322  if (rb1)
323  bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
324  }
325  }
326  } else
327  */
328 
329  solverConstraint.m_appliedImpulse = 0.f;
330  solverConstraint.m_appliedPushImpulse = 0.f;
331 
332  {
333 
334  btScalar positionalError = 0.f;
335  btScalar velocityError = desiredVelocity - rel_vel;// * damping;
336 
337 
338  btScalar erp = infoGlobal.m_erp2;
339  if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
340  {
341  erp = infoGlobal.m_erp;
342  }
343 
344  positionalError = -penetration * erp/infoGlobal.m_timeStep;
345 
346  btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
347  btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
348 
349  if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
350  {
351  //combine position and velocity into rhs
352  solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
353  solverConstraint.m_rhsPenetration = 0.f;
354 
355  } else
356  {
357  //split position and velocity into rhs and m_rhsPenetration
358  solverConstraint.m_rhs = velocityImpulse;
359  solverConstraint.m_rhsPenetration = penetrationImpulse;
360  }
361 
362  solverConstraint.m_cfm = 0.f;
363  solverConstraint.m_lowerLimit = lowerLimit;
364  solverConstraint.m_upperLimit = upperLimit;
365  }
366 
367  return rel_vel;
368 
369 }
btScalar getInvMass() const
Definition: btRigidBody.h:270
void calcAccelerationDeltas(const btScalar *force, btScalar *output, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v) const
#define SIMD_EPSILON
Definition: btScalar.h:494
btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint &solverConstraint, btMultiBodyJacobianData &data, btScalar *jacOrgA, btScalar *jacOrgB, const btVector3 &contactNormalOnB, const btVector3 &posAworld, const btVector3 &posBworld, btScalar posError, const btContactSolverInfo &infoGlobal, btScalar lowerLimit, btScalar upperLimit, btScalar relaxation=1.f, bool isFriction=false, btScalar desiredVelocity=0, btScalar cfmSlip=0)
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
btAlignedObjectArray< btScalar > scratch_r
btAlignedObjectArray< btScalar > m_deltaVelocities
const btVector3 & getAngularFactor() const
Definition: btRigidBody.h:501
btAlignedObjectArray< btSolverBody > * m_solverBodyPool
const T & at(int n) const
int getNumLinks() const
Definition: btMultiBody.h:145
#define btAssert(x)
Definition: btScalar.h:113
btAlignedObjectArray< btMatrix3x3 > scratch_m
btScalar dot(const btVector3 &v) const
Return the dot product.
Definition: btVector3.h:235
btVector3 getVelocityInLocalPoint(const btVector3 &rel_pos) const
Definition: btRigidBody.h:379
btAlignedObjectArray< btScalar > m_deltaVelocitiesUnitImpulse
int size() const
return the number of elements in the array
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
void setCompanionId(int id)
Definition: btMultiBody.h:460
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
Definition: btVector3.h:377
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
btAlignedObjectArray< btScalar > m_data
btAlignedObjectArray< btScalar > m_jacobians
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btAlignedObjectArray< btVector3 > scratch_v
void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v) const
The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packe...
Definition: btSolverBody.h:108
int getCompanionId() const
Definition: btMultiBody.h:456
void fillContactJacobianMultiDof(int link, const btVector3 &contact_point, const btVector3 &normal, btScalar *jac, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v, btAlignedObjectArray< btMatrix3x3 > &scratch_m) const
Definition: btMultiBody.h:413
void resize(int newsize, const T &fillData=T())
btRigidBody * m_originalBody
Definition: btSolverBody.h:124
const btMatrix3x3 & getInvInertiaTensorWorld() const
Definition: btRigidBody.h:271
void fillContactJacobian(int link, const btVector3 &contact_point, const btVector3 &normal, btScalar *jac, btAlignedObjectArray< btScalar > &scratch_r, btAlignedObjectArray< btVector3 > &scratch_v, btAlignedObjectArray< btMatrix3x3 > &scratch_m) const
bool isMultiDof()
Definition: btMultiBody.h:522
const btTransform & getWorldTransform() const
Definition: btSolverBody.h:130
btMultiBodyConstraint(btMultiBody *bodyA, btMultiBody *bodyB, int linkA, int linkB, int numRows, bool isUnilateral)
int getNumDofs() const
Definition: btMultiBody.h:146
void applyDeltaVee(btMultiBodyJacobianData &data, btScalar *delta_vee, btScalar impulse, int velocityIndex, int ndof)
const btScalar * getVelocityVector() const
Definition: btMultiBody.h:224
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:278