Public Member Functions |
| | vtkSimple2DLayoutStrategy (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkSimple2DLayoutStrategy () |
| | *Undocumented Block
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| virtual double | GetCoolDownRate () |
| | Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
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| virtual double | GetCoolDownRateMaxValue () |
| | Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
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| virtual double | GetCoolDownRateMinValue () |
| | Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
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| virtual float | GetInitialTemperature () |
| | Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual float | GetInitialTemperatureMaxValue () |
| | Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual float | GetInitialTemperatureMinValue () |
| | Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual int | GetIterationsPerLayout () |
| | Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
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| virtual int | GetIterationsPerLayoutMaxValue () |
| | Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
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| virtual int | GetIterationsPerLayoutMinValue () |
| | Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
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| virtual bool | GetJitter () |
| | Set Random jitter of the nodes at initialization to on or off. Note: It's strongly recommendation to have jitter ON even if you have initial coordinates in your graph. Default is ON.
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| virtual int | GetMaxNumberOfIterations () |
| | Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual int | GetMaxNumberOfIterationsMaxValue () |
| | Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual int | GetMaxNumberOfIterationsMinValue () |
| | Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual int | GetRandomSeed () |
| | Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
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| virtual int | GetRandomSeedMaxValue () |
| | Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
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| virtual int | GetRandomSeedMinValue () |
| | Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
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| virtual float | GetRestDistance () |
| | Manually set the resting distance. Otherwise the distance is computed automatically.
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| override void | Initialize () |
| | This strategy sets up some data structures for faster processing of each Layout() call.
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| override int | IsA (string type) |
| | *Undocumented Block
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| override int | IsLayoutComplete () |
| | I'm an iterative layout so this method lets the caller know if I'm done laying out the graph.
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| override void | Layout () |
| | This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.
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| new vtkSimple2DLayoutStrategy | NewInstance () |
| | *Undocumented Block
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| virtual void | SetCoolDownRate (double _arg) |
| | Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
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| virtual void | SetInitialTemperature (float _arg) |
| | Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual void | SetIterationsPerLayout (int _arg) |
| | Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
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| virtual void | SetJitter (bool _arg) |
| | Set Random jitter of the nodes at initialization to on or off. Note: It's strongly recommendation to have jitter ON even if you have initial coordinates in your graph. Default is ON.
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| virtual void | SetMaxNumberOfIterations (int _arg) |
| | Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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| virtual void | SetRandomSeed (int _arg) |
| | Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
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| virtual void | SetRestDistance (float _arg) |
| | Manually set the resting distance. Otherwise the distance is computed automatically.
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| | vtkGraphLayoutStrategy (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| virtual string | GetEdgeWeightField () |
| | Set/Get the field to use for the edge weights.
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| virtual bool | GetWeightEdges () |
| | Whether to use edge weights in the layout or not.
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| virtual void | SetEdgeWeightField (string field) |
| | Set/Get the field to use for the edge weights.
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| virtual void | SetGraph (vtkGraph graph) |
| | Setting the graph for the layout strategy.
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| virtual void | SetWeightEdges (bool state) |
| | Whether to use edge weights in the layout or not.
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| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | DebugOff () |
| | Turn debugging output off.
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| virtual void | DebugOn () |
| | Turn debugging output on.
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| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| byte | GetDebug () |
| | Get the value of the debug flag.
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| virtual uint | GetMTime () |
| | Return this object's modified time.
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| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
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| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
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| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
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| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
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| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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| int | GetReferenceCount () |
| | Return the current reference count of this object.
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| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
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Public Attributes |
| new const string | MRFullTypeName = "Kitware.VTK.vtkSimple2DLayoutStrategy" |
| | Automatically generated type registration mechanics.
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| const string | vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so" |
| | Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
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| const string | vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so" |
| | Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
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| const string | vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so" |
| | Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
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| const string | vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so" |
| | Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
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| const string | vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so" |
| | Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
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| const string | vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so" |
| | Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
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| const string | vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so" |
| | Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
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| const string | vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so" |
| | Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
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| const string | vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so" |
| | Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
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| const string | vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so" |
| | Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
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| const string | vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so" |
| | Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
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| const string | vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so" |
| | Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
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| const string | vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so" |
| | Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
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| const string | vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so" |
| | Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
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| const string | vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so" |
| | Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.
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vtkSimple2DLayoutStrategy - a simple 2D graph layout
Description This class is an implementation of the work presented in: Fruchterman & Reingold "Graph Drawing by Force-directed Placement" Software-Practice and Experience 21(11) 1991). The class includes some optimizations but nothing too fancy.
Thanks Thanks to Brian Wylie from Sandia National Laboratories for creating this class.