Public Member Functions |
| | vtkShadowMapPass (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkShadowMapPass () |
| | *Undocumented Block
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| virtual vtkRenderPass | GetOpaquePass () |
| | Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.
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| virtual vtkShadowMapBakerPass | GetShadowMapBakerPass () |
| | Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
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| override int | IsA (string type) |
| | *Undocumented Block
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| new vtkShadowMapPass | NewInstance () |
| | *Undocumented Block
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| override void | ReleaseGraphicsResources (vtkWindow w) |
| | Release graphics resources and ask components to release their own resources.
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| virtual void | SetOpaquePass (vtkRenderPass opaquePass) |
| | Pass that render the opaque geometry, with no camera pass (otherwise it does not work with Ice-T). Initial value is a NULL pointer. Typically a sequence pass with a light pass and opaque pass. This should be the Opaque pass of the vtkShadowMapBakerPass without the vtkCameraPass.
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| virtual void | SetShadowMapBakerPass (vtkShadowMapBakerPass shadowMapBakerPass) |
| | Pass that generates the shadow maps. the vtkShadowMapPass will use the Resolution ivar of this pass. Initial value is a NULL pointer.
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| | vtkRenderPass (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| virtual int | GetNumberOfRenderedProps () |
| | Number of props rendered at the last Render call.
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| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | DebugOff () |
| | Turn debugging output off.
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| virtual void | DebugOn () |
| | Turn debugging output on.
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| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| byte | GetDebug () |
| | Get the value of the debug flag.
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| virtual uint | GetMTime () |
| | Return this object's modified time.
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| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
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| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
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| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
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| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
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| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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| int | GetReferenceCount () |
| | Return the current reference count of this object.
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| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
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Public Attributes |
| new const string | MRFullTypeName = "Kitware.VTK.vtkShadowMapPass" |
| | Automatically generated type registration mechanics.
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| const string | vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so" |
| | Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
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| const string | vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so" |
| | Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
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| const string | vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so" |
| | Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
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| const string | vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so" |
| | Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
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| const string | vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so" |
| | Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
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| const string | vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so" |
| | Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
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| const string | vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so" |
| | Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
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| const string | vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so" |
| | Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
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| const string | vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so" |
| | Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
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| const string | vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so" |
| | Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
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| const string | vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so" |
| | Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
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| const string | vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so" |
| | Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
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| const string | vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so" |
| | Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
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| const string | vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so" |
| | Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
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| const string | vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so" |
| | Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.
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vtkShadowMapPass - Implement a shadow mapping render pass.
Description Render the opaque polygonal geometry of a scene with shadow maps (a technique to render hard shadows in hardware).
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
Its delegate is usually set to a vtkOpaquePass.
Implementation The first pass of the algorithm is to generate a shadow map per light (depth map from the light point of view) by rendering the opaque objects with the OCCLUDER property keys. The second pass is to render the opaque objects with the RECEIVER keys.
vtkRenderPass, vtkOpaquePass