Public Member Functions |
| | vtkScalarBarActor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkScalarBarActor () |
| | Instantiate object with 64 maximum colors; 5 labels; %%-#6.3g label format, no title, and vertical orientation. The initial scalar bar size is (0.05 x 0.8) of the viewport size.
|
| virtual string | GetComponentTitle () |
| | Set/Get the title for the component that is selected,.
|
| virtual string | GetLabelFormat () |
| | Set/Get the format with which to print the labels on the scalar bar.
|
| virtual vtkTextProperty | GetLabelTextProperty () |
| | Set/Get the labels text property.
|
| virtual vtkScalarsToColors | GetLookupTable () |
| | Set/Get the vtkLookupTable to use. The lookup table specifies the number of colors to use in the table (if not overridden), as well as the scalar range.
|
| virtual int | GetMaximumHeightInPixels () |
| | Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undersirably strech the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded.
|
| virtual int | GetMaximumNumberOfColors () |
| | Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table.
|
| virtual int | GetMaximumNumberOfColorsMaxValue () |
| | Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table.
|
| virtual int | GetMaximumNumberOfColorsMinValue () |
| | Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table.
|
| virtual int | GetMaximumWidthInPixels () |
| | Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undersirably strech the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded.
|
| virtual int | GetNumberOfLabels () |
| | Set/Get the number of annotation labels to show.
|
| virtual int | GetNumberOfLabelsMaxValue () |
| | Set/Get the number of annotation labels to show.
|
| virtual int | GetNumberOfLabelsMinValue () |
| | Set/Get the number of annotation labels to show.
|
| virtual int | GetOrientation () |
| | Control the orientation of the scalar bar.
|
| virtual int | GetOrientationMaxValue () |
| | Control the orientation of the scalar bar.
|
| virtual int | GetOrientationMinValue () |
| | Control the orientation of the scalar bar.
|
| virtual int | GetTextPosition () |
| | Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite.
|
| virtual int | GetTextPositionMaxValue () |
| | Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite.
|
| virtual int | GetTextPositionMinValue () |
| | Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite.
|
| virtual vtkActor2D | GetTextureActor () |
| | Get the texture actor.. you may want to change some properties on it.
|
| virtual double | GetTextureGridWidth () |
| | Set the width of the texture grid. Used only if UseOpacity is ON.
|
| virtual string | GetTitle () |
| | Set/Get the title of the scalar bar actor,.
|
| virtual vtkTextProperty | GetTitleTextProperty () |
| | Set/Get the title text property.
|
| virtual int | GetUseOpacity () |
| | Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off].
|
| override int | HasTranslucentPolygonalGeometry () |
| | Does this prop have some translucent polygonal geometry?
|
| override int | IsA (string type) |
| | *Undocumented Block
|
| new vtkScalarBarActor | NewInstance () |
| | *Undocumented Block
|
| override void | ReleaseGraphicsResources (vtkWindow arg0) |
| | Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
|
| override int | RenderOpaqueGeometry (vtkViewport viewport) |
| | Draw the scalar bar and annotation text to the screen.
|
| override int | RenderOverlay (vtkViewport viewport) |
| | Draw the scalar bar and annotation text to the screen.
|
| override int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| | Draw the scalar bar and annotation text to the screen.
|
| virtual void | SetComponentTitle (string _arg) |
| | Set/Get the title for the component that is selected,.
|
| virtual void | SetLabelFormat (string _arg) |
| | Set/Get the format with which to print the labels on the scalar bar.
|
| virtual void | SetLabelTextProperty (vtkTextProperty p) |
| | Set/Get the labels text property.
|
| virtual void | SetLookupTable (vtkScalarsToColors arg0) |
| | Set/Get the vtkLookupTable to use. The lookup table specifies the number of colors to use in the table (if not overridden), as well as the scalar range.
|
| virtual void | SetMaximumHeightInPixels (int _arg) |
| | Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undersirably strech the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded.
|
| virtual void | SetMaximumNumberOfColors (int _arg) |
| | Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table.
|
| virtual void | SetMaximumWidthInPixels (int _arg) |
| | Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undersirably strech the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded.
|
| virtual void | SetNumberOfLabels (int _arg) |
| | Set/Get the number of annotation labels to show.
|
| virtual void | SetOrientation (int _arg) |
| | Control the orientation of the scalar bar.
|
| void | SetOrientationToHorizontal () |
| | Control the orientation of the scalar bar.
|
| void | SetOrientationToVertical () |
| | Control the orientation of the scalar bar.
|
| virtual void | SetTextPosition (int _arg) |
| | Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite.
|
| virtual void | SetTextPositionToPrecedeScalarBar () |
| | Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite.
|
| virtual void | SetTextPositionToSucceedScalarBar () |
| | Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite.
|
| virtual void | SetTextureGridWidth (double _arg) |
| | Set the width of the texture grid. Used only if UseOpacity is ON.
|
| virtual void | SetTitle (string _arg) |
| | Set/Get the title of the scalar bar actor,.
|
| virtual void | SetTitleTextProperty (vtkTextProperty p) |
| | Set/Get the title text property.
|
| virtual void | SetUseOpacity (int _arg) |
| | Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off].
|
| override void | ShallowCopy (vtkProp prop) |
| | Shallow copy of a scalar bar actor. Overloads the virtual vtkProp method.
|
| virtual void | UseOpacityOff () |
| | Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off].
|
| virtual void | UseOpacityOn () |
| | Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off].
|
| | vtkActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkActor2D () |
| | Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.
|
| override void | GetActors2D (vtkPropCollection pc) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
|
| virtual vtkCoordinate | GetActualPosition2Coordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
|
| virtual vtkCoordinate | GetActualPositionCoordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
|
| double | GetHeight () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
|
| virtual int | GetLayerNumber () |
| | Set/Get the layer number in the overlay planes into which to render.
|
| override uint | GetMTime () |
| | Return this objects MTime.
|
| virtual vtkMapper2D | GetMapper () |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
|
| virtual double[] | GetPosition () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
|
| virtual double[] | GetPosition2 () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual vtkCoordinate | GetPosition2Coordinate () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual vtkCoordinate | GetPositionCoordinate () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| vtkProperty2D | GetProperty () |
| | Returns this actor's vtkProperty2D. Creates a property if one doesn't already exist.
|
| double | GetWidth () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
|
| void | SetDisplayPosition (int arg0, int arg1) |
| | Set the Prop2D's position in display coordinates.
|
| void | SetHeight (double h) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
|
| virtual void | SetLayerNumber (int _arg) |
| | Set/Get the layer number in the overlay planes into which to render.
|
| virtual void | SetMapper (vtkMapper2D mapper) |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
|
| virtual void | SetPosition (IntPtr x) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
|
| virtual void | SetPosition (double x, double y) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
|
| virtual void | SetPosition2 (IntPtr x) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual void | SetPosition2 (double x, double y) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual void | SetProperty (vtkProperty2D arg0) |
| | Set this vtkProp's vtkProperty2D.
|
| void | SetWidth (double w) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
|
| | vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| void | AddConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
|
| virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| | Tells if the prop has all the required keys.
|
| virtual void | DragableOff () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual void | DragableOn () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual void | GetActors (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
|
| virtual double | GetAllocatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual double[] | GetBounds () |
| | Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined.
|
| vtkObject | GetConsumer (int i) |
| | Tells if the prop has all the required keys.
|
| virtual int | GetDragable () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
|
| virtual double | GetEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual vtkMatrix4x4 | GetMatrix () |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
| virtual vtkAssemblyPath | GetNextPath () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
|
| virtual int | GetNumberOfConsumers () |
| | Tells if the prop has all the required keys.
|
| virtual int | GetNumberOfPaths () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetPickable () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual vtkInformation | GetPropertyKeys () |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
| virtual uint | GetRedrawMTime () |
| | Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
|
| virtual double | GetRenderTimeMultiplier () |
| | Tells if the prop has all the required keys.
|
| virtual bool | GetSupportsSelection () |
| | Tells if the prop has all the required keys.
|
| virtual bool | GetUseBounds () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual int | GetVisibility () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | GetVolumes (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
|
| virtual bool | HasKeys (vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual void | InitPathTraversal () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
|
| int | IsConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
|
| virtual void | Pick () |
| | Method fires PickEvent if the prop is picked.
|
| virtual void | PickableOff () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | PickableOn () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
| void | RemoveConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
|
| virtual void | RestoreEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetDragable (int _arg) |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual void | SetEstimatedRenderTime (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetPickable (int _arg) |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | SetPropertyKeys (vtkInformation keys) |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
| void | SetRenderTimeMultiplier (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetUseBounds (bool _arg) |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | SetVisibility (int _arg) |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | UseBoundsOff () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | UseBoundsOn () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | VisibilityOff () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | VisibilityOn () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | DebugOff () |
| | Turn debugging output off.
|
| virtual void | DebugOn () |
| | Turn debugging output on.
|
| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| byte | GetDebug () |
| | Get the value of the debug flag.
|
| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
|
| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
|
| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
|
| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
|
| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
| int | GetReferenceCount () |
| | Return the current reference count of this object.
|
| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|