Public Member Functions |
| | vtkPerspectiveTransform (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkPerspectiveTransform () |
| | *Undocumented Block
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| void | AdjustViewport (double oldXMin, double oldXMax, double oldYMin, double oldYMax, double newXMin, double newXMax, double newYMin, double newYMax) |
| | Perform an adjustment to the viewport coordinates. By default Ortho, Frustum, and Perspective provide a window of ([-1,+1],[-1,+1]). In PreMultiply mode, you call this method before calling Ortho, Frustum, or Perspective. In PostMultiply mode you can call it after. Note that if you must apply both AdjustZBuffer and AdjustViewport, it makes no difference which order you apply them in.
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| void | AdjustZBuffer (double oldNearZ, double oldFarZ, double newNearZ, double newFarZ) |
| | Perform an adjustment to the Z-Buffer range that the near and far clipping planes map to. By default Ortho, Frustum, and Perspective map the near clipping plane to -1 and the far clipping plane to +1. In PreMultiply mode, you call this method before calling Ortho, Frustum, or Perspective. In PostMultiply mode you can call it after.
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| override int | CircuitCheck (vtkAbstractTransform transform) |
| | Check for self-reference. Will return true if concatenating with the specified transform, setting it to be our inverse, or setting it to be our input will create a circular reference. CircuitCheck is automatically called by SetInput(), SetInverse(), and Concatenate(vtkXTransform *). Avoid using this function, it is experimental.
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| void | Concatenate (vtkMatrix4x4 matrix) |
| | Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics.
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| void | Concatenate (IntPtr elements) |
| | Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply semantics.
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| void | Concatenate (vtkHomogeneousTransform transform) |
| | Concatenate the specified transform with the current transformation according to PreMultiply or PostMultiply semantics. The concatenation is pipelined, meaning that if any of the transformations are changed, even after Concatenate() is called, those changes will be reflected when you call TransformPoint().
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| void | Frustum (double xmin, double xmax, double ymin, double ymax, double znear, double zfar) |
| | Create an perspective projection matrix and concatenate it by the current transformation. The matrix maps a frustum with a back plane at -zfar and a front plane at -znear with extent [xmin,xmax],[ymin,ymax] to [-1,+1], [-1,+1], [+1,-1].
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| vtkHomogeneousTransform | GetConcatenatedTransform (int i) |
| | Description Get one of the concatenated transformations as a vtkAbstractTransform. These transformations are applied, in series, every time the transformation of a coordinate occurs. This method is provided to make it possible to decompose a transformation into its constituents, for example to save a transformation to a file.
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| vtkHomogeneousTransform | GetInput () |
| | Set the input for this transformation. This will be used as the base transformation if it is set. This method allows you to build a transform pipeline: if the input is modified, then this transformation will automatically update accordingly. Note that the InverseFlag, controlled via Inverse(), determines whether this transformation will use the Input or the inverse of the Input.
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| int | GetInverseFlag () |
| | Get the inverse flag of the transformation. This controls whether it is the Input or the inverse of the Input that is used as the base transformation. The InverseFlag is flipped every time Inverse() is called. The InverseFlag is off when a transform is first created.
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| override uint | GetMTime () |
| | Override GetMTime to account for input and concatenation.
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| int | GetNumberOfConcatenatedTransforms () |
| | Get the total number of transformations that are linked into this one via Concatenate() operations or via SetInput().
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| void | Identity () |
| | Set this transformation to the identity transformation. If the transform has an Input, then the transformation will be reset so that it is the same as the Input.
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| override void | Inverse () |
| | Invert the transformation. This will also set a flag so that the transformation will use the inverse of its Input, if an Input has been set.
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| override int | IsA (string type) |
| | *Undocumented Block
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| override vtkAbstractTransform | MakeTransform () |
| | Make a new transform of the same type – you are responsible for deleting the transform when you are done with it.
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| new vtkPerspectiveTransform | NewInstance () |
| | *Undocumented Block
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| void | Ortho (double xmin, double xmax, double ymin, double ymax, double znear, double zfar) |
| | Create an orthogonal projection matrix and concatenate it by the current transformation. The matrix maps [xmin,xmax], [ymin,ymax], [-znear,-zfar] to [-1,+1], [-1,+1], [+1,-1].
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| void | Perspective (double angle, double aspect, double znear, double zfar) |
| | Create a perspective projection matrix by specifying the view angle (this angle is in the y direction), the aspect ratio, and the near and far clipping range. The projection matrix is concatenated with the current transformation. This method works via Frustum.
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| void | Pop () |
| | Deletes the transformation on the top of the stack and sets the top to the next transformation on the stack.
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| void | PostMultiply () |
| | Sets the internal state of the transform to PostMultiply. All subsequent operations will occur after those already represented in the current transformation. In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix. The default is PreMultiply.
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| void | PreMultiply () |
| | Sets the internal state of the transform to PreMultiply. All subsequent operations will occur before those already represented in the current transformation. In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix. The default is PreMultiply.
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| void | Push () |
| | Pushes the current transformation onto the transformation stack.
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| void | RotateWXYZ (double angle, double x, double y, double z) |
| | Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.
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| void | RotateWXYZ (double angle, IntPtr axis) |
| | Create a rotation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is in degrees, and (x,y,z) specifies the axis that the rotation will be performed around.
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| void | RotateX (double angle) |
| | Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is expressed in degrees.
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| void | RotateY (double angle) |
| | Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is expressed in degrees.
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| void | RotateZ (double angle) |
| | Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics. The angle is expressed in degrees.
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| void | Scale (double x, double y, double z) |
| | Create a scale matrix (i.e. set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
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| void | Scale (IntPtr s) |
| | Create a scale matrix (i.e. set the diagonal elements to x, y, z) and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
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| void | SetInput (vtkHomogeneousTransform input) |
| | Set the input for this transformation. This will be used as the base transformation if it is set. This method allows you to build a transform pipeline: if the input is modified, then this transformation will automatically update accordingly. Note that the InverseFlag, controlled via Inverse(), determines whether this transformation will use the Input or the inverse of the Input.
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| void | SetMatrix (vtkMatrix4x4 matrix) |
| | Set the current matrix directly. This actually calls Identity(), followed by Concatenate(matrix).
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| void | SetMatrix (IntPtr elements) |
| | Set the current matrix directly. This actually calls Identity(), followed by Concatenate(matrix).
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| void | SetupCamera (IntPtr position, IntPtr focalpoint, IntPtr viewup) |
| | Set a view transformation matrix for the camera (this matrix does not contain any perspective) and concatenate it with the current transformation.
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| void | SetupCamera (double p0, double p1, double p2, double fp0, double fp1, double fp2, double vup0, double vup1, double vup2) |
| | Set a view transformation matrix for the camera (this matrix does not contain any perspective) and concatenate it with the current transformation.
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| void | Shear (double dxdz, double dydz, double zplane) |
| | Create a shear transformation about a plane at distance z from the camera. The values dxdz (i.e. dx/dz) and dydz specify the amount of shear in the x and y directions. The 'zplane' specifies the distance from the camera to the plane at which the shear causes zero displacement. Generally you want this plane to be the focal plane. This transformation can be used in combination with Ortho to create an oblique projection. It can also be used in combination with Perspective to provide correct stereo views when the eye is at arbitrary but known positions relative to the center of a flat viewing screen.
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| void | Stereo (double angle, double focaldistance) |
| | Create a stereo shear matrix and concatenate it with the current transformation. This can be applied in conjunction with either a perspective transformation (via Frustum or Projection) or an orthographic projection. You must specify the distance from the camera plane to the focal plane, and the angle between the distance vector and the eye. The angle should be negative for the left eye, and positive for the right. This method works via Oblique.
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| void | Translate (double x, double y, double z) |
| | Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
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| void | Translate (IntPtr x) |
| | Create a translation matrix and concatenate it with the current transformation according to PreMultiply or PostMultiply semantics.
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| | vtkHomogeneousTransform (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkHomogeneousTransform | GetHomogeneousInverse () |
| | Just like GetInverse(), but includes typecast to vtkHomogeneousTransform.
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| void | GetMatrix (vtkMatrix4x4 m) |
| | Get a copy of the internal transformation matrix. The transform is Updated first, to guarantee that the matrix is valid.
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| vtkMatrix4x4 | GetMatrix () |
| | Get a pointer to an internal vtkMatrix4x4 that represents the transformation. An Update() is called on the transform to ensure that the matrix is up-to-date when you get it. You should not store the matrix pointer anywhere because it might become stale.
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| override void | InternalTransformPoint (IntPtr arg0, IntPtr arg1) |
| | This will calculate the transformation without calling Update. Meant for use only within other VTK classes.
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| override void | TransformPoints (vtkPoints inPts, vtkPoints outPts) |
| | Apply the transformation to a series of points, and append the results to outPts.
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| override void | TransformPointsNormalsVectors (vtkPoints inPts, vtkPoints outPts, vtkDataArray inNms, vtkDataArray outNms, vtkDataArray inVrs, vtkDataArray outVrs) |
| | Apply the transformation to a combination of points, normals and vectors.
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| | vtkAbstractTransform (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| void | DeepCopy (vtkAbstractTransform arg0) |
| | Copy this transform from another of the same type.
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| vtkAbstractTransform | GetInverse () |
| | Get the inverse of this transform. If you modify this transform, the returned inverse transform will automatically update. If you want the inverse of a vtkTransform, you might want to use GetLinearInverse() instead which will type cast the result from vtkAbstractTransform to vtkLinearTransform.
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| void | SetInverse (vtkAbstractTransform transform) |
| | Set a transformation that this transform will be the inverse of. This transform will automatically update to agree with the inverse transform that you set.
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| double[] | TransformDoubleNormalAtPoint (IntPtr point, IntPtr normal) |
| | Apply the transformation to a double-precision normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformDoubleNormal() instead.
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| double[] | TransformDoublePoint (double x, double y, double z) |
| | Apply the transformation to a double-precision (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.
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| double[] | TransformDoublePoint (IntPtr point) |
| | Apply the transformation to a double-precision (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.
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| double[] | TransformDoubleVectorAtPoint (IntPtr point, IntPtr vector) |
| | Apply the transformation to a double-precision vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformDoubleVector() instead.
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| float[] | TransformFloatNormalAtPoint (IntPtr point, IntPtr normal) |
| | Apply the transformation to a single-precision normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformFloatNormal() instead.
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| float[] | TransformFloatPoint (float x, float y, float z) |
| | Apply the transformation to an (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.
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| float[] | TransformFloatPoint (IntPtr point) |
| | Apply the transformation to an (x,y,z) coordinate. Use this if you are programming in Python, tcl or Java.
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| float[] | TransformFloatVectorAtPoint (IntPtr point, IntPtr vector) |
| | Apply the transformation to a single-precision vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformFloatVector() instead.
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| void | TransformNormalAtPoint (IntPtr point, IntPtr arg1, IntPtr arg2) |
| | Apply the transformation to a normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformNormal() instead.
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| double[] | TransformNormalAtPoint (IntPtr point, IntPtr normal) |
| | Apply the transformation to a normal at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformNormal() instead.
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| void | TransformPoint (IntPtr arg0, IntPtr arg1) |
| | Apply the transformation to a coordinate. You can use the same array to store both the input and output point.
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| double[] | TransformPoint (double x, double y, double z) |
| | Apply the transformation to a double-precision coordinate. Use this if you are programming in Python, tcl or Java.
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| double[] | TransformPoint (IntPtr point) |
| | Apply the transformation to a double-precision coordinate. Use this if you are programming in Python, tcl or Java.
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| void | TransformVectorAtPoint (IntPtr point, IntPtr arg1, IntPtr arg2) |
| | Apply the transformation to a vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformVector() instead.
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| double[] | TransformVectorAtPoint (IntPtr point, IntPtr vector) |
| | Apply the transformation to a vector at the specified vertex. If the transformation is a vtkLinearTransform, you can use TransformVector() instead.
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| void | Update () |
| | Update the transform to account for any changes which have been made. You do not have to call this method yourself, it is called automatically whenever the transform needs an update.
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| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | DebugOff () |
| | Turn debugging output off.
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| virtual void | DebugOn () |
| | Turn debugging output on.
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| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| byte | GetDebug () |
| | Get the value of the debug flag.
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| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
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| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
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| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
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| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
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| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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| int | GetReferenceCount () |
| | Return the current reference count of this object.
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| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
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