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Kitware.VTK.vtkPainterPolyDataMapper Class Reference

vtkPainterPolyDataMapper - PolyDataMapper using painters More...

Inheritance diagram for Kitware.VTK.vtkPainterPolyDataMapper:
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Collaboration diagram for Kitware.VTK.vtkPainterPolyDataMapper:
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List of all members.

Public Member Functions

 vtkPainterPolyDataMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkPainterPolyDataMapper ()
 *Undocumented Block
virtual vtkPainter GetPainter ()
 Get/Set the painter used to do the actual rendering. By default, vtkDefaultPainter is used to build the rendering painter chain for color mapping/clipping etc. followed by a vtkChooserPainter which renders the primitives.
virtual vtkPainter GetSelectionPainter ()
 Get/Set the painter used when rendering the selection pass.
override bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
override int IsA (string type)
 *Undocumented Block
override void MapDataArrayToMultiTextureAttribute (int unit, string dataArrayName, int fieldAssociation, int componentno)
 Select a data array from the point/cell data and map it to a generic vertex attribute. vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.
override void MapDataArrayToVertexAttribute (string vertexAttributeName, string dataArrayName, int fieldAssociation, int componentno)
 Select a data array from the point/cell data and map it to a generic vertex attribute. vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.
new vtkPainterPolyDataMapper NewInstance ()
 *Undocumented Block
override void ReleaseGraphicsResources (vtkWindow arg0)
 Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. Merely propagates the call to the painter.
override void RemoveAllVertexAttributeMappings ()
 Remove all vertex attributes.
override void RemoveVertexAttributeMapping (string vertexAttributeName)
 Remove a vertex attribute mapping.
override void RenderPiece (vtkRenderer ren, vtkActor act)
 Implemented by sub classes. Actual rendering is done here.
void SetPainter (vtkPainter arg0)
 Get/Set the painter used to do the actual rendering. By default, vtkDefaultPainter is used to build the rendering painter chain for color mapping/clipping etc. followed by a vtkChooserPainter which renders the primitives.
void SetSelectionPainter (vtkPainter arg0)
 Get/Set the painter used when rendering the selection pass.
- Public Member Functions inherited from Kitware.VTK.vtkPolyDataMapper
 vtkPolyDataMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkPolyDataMapper ()
 *Undocumented Block
override double[] GetBounds ()
 Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
override void GetBounds (IntPtr bounds)
 Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax).
virtual int GetGhostLevel ()
 Set the number of ghost cells to return.
new vtkPolyData GetInput ()
 Specify the input data to map.
virtual int GetNumberOfPieces ()
 If you want only a part of the data, specify by setting the piece.
virtual int GetNumberOfSubPieces ()
 If you want only a part of the data, specify by setting the piece.
virtual int GetPiece ()
 If you want only a part of the data, specify by setting the piece.
override void Render (vtkRenderer ren, vtkActor act)
 This calls RenderPiece (in a for loop is streaming is necessary).
virtual void SetGhostLevel (int _arg)
 Set the number of ghost cells to return.
void SetInput (vtkPolyData arg0)
 Specify the input data to map.
virtual void SetNumberOfPieces (int _arg)
 If you want only a part of the data, specify by setting the piece.
virtual void SetNumberOfSubPieces (int _arg)
 If you want only a part of the data, specify by setting the piece.
virtual void SetPiece (int _arg)
 If you want only a part of the data, specify by setting the piece.
new void ShallowCopy (vtkAbstractMapper m)
 Make a shallow copy of this mapper.
override void Update ()
 Update that sets the update piece first.
- Public Member Functions inherited from Kitware.VTK.vtkMapper
 vtkMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
void ColorByArrayComponent (int arrayNum, int component)
 Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.
void ColorByArrayComponent (string arrayName, int component)
 Legacy: These methods used to be used to specify the array component. It is better to do this in the lookup table.
virtual void CreateDefaultLookupTable ()
 Create default lookup table. Generally used to create one when none is available with the scalar data.
int GetArrayAccessMode ()
 Get the array name or number and component to color by.
int GetArrayComponent ()
 Get the array name or number and component to color by.
int GetArrayId ()
 Get the array name or number and component to color by.
string GetArrayName ()
 Get the array name or number and component to color by.
virtual int GetColorMode ()
 Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
string GetColorModeAsString ()
 Return the method of coloring scalar data.
virtual int GetForceCompileOnly ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
virtual int GetImmediateModeRendering ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
vtkDataSet GetInputAsDataSet ()
 Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). This method is provided for use in the wrapper languages, C++ programmers should use GetInput() instead.
virtual int GetInterpolateScalarsBeforeMapping ()
 By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
vtkScalarsToColors GetLookupTable ()
 Specify a lookup table for the mapper to use.
override uint GetMTime ()
 Overload standard modified time function. If lookup table is modified, then this object is modified as well.
virtual double GetRenderTime ()
 This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
virtual int GetScalarMaterialMode ()
 Set/Get the light-model color mode.
string GetScalarMaterialModeAsString ()
 Return the light-model color mode.
virtual int GetScalarMode ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
string GetScalarModeAsString ()
 Return the method for obtaining scalar data.
virtual double[] GetScalarRange ()
 Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
virtual void GetScalarRange (IntPtr data)
 Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
virtual int GetScalarVisibility ()
 Turn on/off flag to control whether scalar data is used to color objects.
virtual int GetStatic ()
 Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
virtual int GetUseLookupTableScalarRange ()
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
virtual void ImmediateModeRenderingOff ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
virtual void ImmediateModeRenderingOn ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
virtual void InterpolateScalarsBeforeMappingOff ()
 By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
virtual void InterpolateScalarsBeforeMappingOn ()
 By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
vtkUnsignedCharArray MapScalars (double alpha)
 Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. This is typically done as part of the rendering process. The alpha parameter allows the blending of the scalars with an additional alpha (typically which comes from a vtkActor, etc.)
virtual void ScalarVisibilityOff ()
 Turn on/off flag to control whether scalar data is used to color objects.
virtual void ScalarVisibilityOn ()
 Turn on/off flag to control whether scalar data is used to color objects.
void SelectColorArray (int arrayNum)
 When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.
void SelectColorArray (string arrayName)
 When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. The lookup table will decide how to convert vectors to colors.
virtual void SetColorMode (int _arg)
 Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
void SetColorModeToDefault ()
 Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
void SetColorModeToMapScalars ()
 Control how the scalar data is mapped to colors. By default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. Setting ColorModeToMapScalars means that all scalar data will be mapped through the lookup table. (Note that for multi-component scalars, the particular component to use for mapping can be specified using the SelectColorArray() method.)
void SetForceCompileOnly (int value)
 Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
virtual void SetImmediateModeRendering (int _arg)
 Turn on/off flag to control whether data is rendered using immediate mode or note. Immediate mode rendering tends to be slower but it can handle larger datasets. The default value is immediate mode off. If you are having problems rendering a large dataset you might want to consider using immediate more rendering.
virtual void SetInterpolateScalarsBeforeMapping (int _arg)
 By default, vertex color is used to map colors to a surface. Colors are interpolated after being mapped. This option avoids color interpolation by using a one dimensional texture map for the colors.
void SetLookupTable (vtkScalarsToColors lut)
 Specify a lookup table for the mapper to use.
void SetRenderTime (double time)
 This instance variable is used by vtkLODActor to determine which mapper to use. It is an estimate of the time necessary to render. Setting the render time does not modify the mapper.
virtual void SetScalarMaterialMode (int _arg)
 Set/Get the light-model color mode.
void SetScalarMaterialModeToAmbient ()
 Set/Get the light-model color mode.
void SetScalarMaterialModeToAmbientAndDiffuse ()
 Set/Get the light-model color mode.
void SetScalarMaterialModeToDefault ()
 Set/Get the light-model color mode.
void SetScalarMaterialModeToDiffuse ()
 Set/Get the light-model color mode.
virtual void SetScalarMode (int _arg)
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
void SetScalarModeToDefault ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
void SetScalarModeToUseCellData ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
void SetScalarModeToUseCellFieldData ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
void SetScalarModeToUseFieldData ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
void SetScalarModeToUsePointData ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
void SetScalarModeToUsePointFieldData ()
 Control how the filter works with scalar point data and cell attribute data. By default (ScalarModeToDefault), the filter will use point data, and if no point data is available, then cell data is used. Alternatively you can explicitly set the filter to use point data (ScalarModeToUsePointData) or cell data (ScalarModeToUseCellData). You can also choose to get the scalars from an array in point field data (ScalarModeToUsePointFieldData) or cell field data (ScalarModeToUseCellFieldData). If scalars are coming from a field data array, you must call SelectColorArray before you call GetColors. When ScalarMode is set to use Field Data (ScalarModeToFieldData), you must call SelectColorArray to choose the field data array to be used to color cells. In this mode, if the poly data has triangle strips, the field data is treated as the celldata for each mini-cell formed by a triangle in the strip rather than the entire strip.
virtual void SetScalarRange (double _arg1, double _arg2)
 Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
void SetScalarRange (IntPtr _arg)
 Specify range in terms of scalar minimum and maximum (smin,smax). These values are used to map scalars into lookup table. Has no effect when UseLookupTableScalarRange is true.
virtual void SetScalarVisibility (int _arg)
 Turn on/off flag to control whether scalar data is used to color objects.
virtual void SetStatic (int _arg)
 Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
virtual void SetUseLookupTableScalarRange (int _arg)
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
virtual void StaticOff ()
 Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
virtual void StaticOn ()
 Turn on/off flag to control whether the mapper's data is static. Static data means that the mapper does not propagate updates down the pipeline, greatly decreasing the time it takes to update many mappers. This should only be used if the data never changes.
virtual void UseLookupTableScalarRangeOff ()
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
virtual void UseLookupTableScalarRangeOn ()
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. By default the Mapper is allowed to set the LookupTable range, but users who are sharing LookupTables between mappers/actors will probably wish to force the mapper to use the LookupTable unchanged.
- Public Member Functions inherited from Kitware.VTK.vtkAbstractMapper3D
 vtkAbstractMapper3D (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
double[] GetCenter ()
 Return the Center of this mapper's data.
void GetCenter (IntPtr center)
 Return the Center of this mapper's data.
double GetLength ()
 Return the diagonal length of this mappers bounding box.
virtual int IsARayCastMapper ()
 Is this a ray cast mapper? A subclass would return 1 if the ray caster is needed to generate an image from this mapper.
virtual int IsARenderIntoImageMapper ()
 Is this a "render into image" mapper? A subclass would return 1 if the mapper produces an image by rendering into a software image buffer.
- Public Member Functions inherited from Kitware.VTK.vtkAbstractMapper
 vtkAbstractMapper (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
void AddClippingPlane (vtkPlane plane)
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
virtual vtkPlaneCollection GetClippingPlanes ()
 Get/Set the vtkPlaneCollection which specifies the clipping planes.
virtual double GetTimeToDraw ()
 Get the time required to draw the geometry last time it was rendered.
void RemoveAllClippingPlanes ()
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
void RemoveClippingPlane (vtkPlane plane)
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified).
virtual void SetClippingPlanes (vtkPlaneCollection arg0)
 Get/Set the vtkPlaneCollection which specifies the clipping planes.
void SetClippingPlanes (vtkPlanes planes)
 An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes.
- Public Member Functions inherited from Kitware.VTK.vtkAlgorithm
 vtkAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkAlgorithm ()
 *Undocumented Block
override void Register (vtkObjectBase o)
 Participate in garbage collection.
virtual void AbortExecuteOff ()
 Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
virtual void AbortExecuteOn ()
 Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
virtual void AddInputConnection (int port, vtkAlgorithmOutput input)
 Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is.
virtual void AddInputConnection (vtkAlgorithmOutput input)
 Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is.
virtual double ComputePriority ()
 Returns the priority of the piece described by the current update extent. The priority is a number between 0.0 and 1.0 with 0 meaning skippable (REQUEST_DATA not needed) and 1.0 meaning important.
void ConvertTotalInputToPortConnection (int ind, ref int port, ref int conn)
 Convenience routine to convert from a linear ordering of input connections to a port/connection pair.
virtual int GetAbortExecute ()
 Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
virtual uint GetErrorCode ()
 The error code contains a possible error that occured while reading or writing the file.
vtkExecutive GetExecutive ()
 Get this algorithm's executive. If it has none, a default executive will be created.
virtual vtkInformation GetInformation ()
 Set/Get the information object associated with this algorithm.
vtkInformation GetInputArrayInformation (int idx)
 Get the info object for the specified input array to this algorithm.
vtkAlgorithmOutput GetInputConnection (int port, int index)
 Get the algorithm output port connected to an input port.
vtkDataObject GetInputDataObject (int port, int connection)
 Get the data object that will contain the algorithm input for the given port and given connection.
vtkInformation GetInputPortInformation (int port)
 Get the information object associated with an input port. There is one input port per kind of input to the algorithm. Each input port tells executives what kind of data and downstream requests this algorithm can handle for that input.
int GetNumberOfInputConnections (int port)
 Get the number of inputs currently connected to a port.
int GetNumberOfInputPorts ()
 Get the number of input ports used by the algorithm.
int GetNumberOfOutputPorts ()
 Get the number of output ports provided by the algorithm.
vtkDataObject GetOutputDataObject (int port)
 Get the data object that will contain the algorithm output for the given port.
vtkAlgorithmOutput GetOutputPort (int index)
 Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
vtkAlgorithmOutput GetOutputPort ()
 Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
vtkInformation GetOutputPortInformation (int port)
 Get the information object associated with an output port. There is one output port per output from the algorithm. Each output port tells executives what kind of upstream requests this algorithm can handle for that output.
virtual double GetProgress ()
 Set/Get the execution progress of a process object.
virtual double GetProgressMaxValue ()
 Set/Get the execution progress of a process object.
virtual double GetProgressMinValue ()
 Set/Get the execution progress of a process object.
virtual string GetProgressText ()
 Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
virtual int GetReleaseDataFlag ()
 Turn release data flag on or off for all output ports.
int GetTotalNumberOfInputConnections ()
 Get the total number of inputs for this algorithm.
int HasExecutive ()
 Check whether this algorithm has an assigned executive. This will NOT create a default executive.
virtual int ModifyRequest (vtkInformation request, int when)
 This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. The default implementation is empty. Returns 1 on success, 0 on failure. When can be either vtkExecutive::BeforeForward or vtkExecutive::AfterForward.
int ProcessRequest (vtkInformation request, vtkCollection inInfo, vtkInformationVector outInfo)
 Version of ProcessRequest() that is wrapped. This converts the collection to an array and calls the other version.
void ReleaseDataFlagOff ()
 Turn release data flag on or off for all output ports.
void ReleaseDataFlagOn ()
 Turn release data flag on or off for all output ports.
void RemoveAllInputs ()
 Remove all the input data.
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput input)
 Remove a connection from the given input port index. See SetInputConnection() for details on input connection. This method is the complement to AddInputConnection() in that it removes only the connection specified without affecting other connections. Typical usage is.
virtual void SetAbortExecute (int _arg)
 Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
virtual void SetExecutive (vtkExecutive executive)
 Set this algorithm's executive. This algorithm is removed from any executive to which it has previously been assigned and then assigned to the given executive.
virtual void SetInformation (vtkInformation arg0)
 Set/Get the information object associated with this algorithm.
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, string name)
 Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
virtual void SetInputArrayToProcess (int idx, vtkInformation info)
 Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
virtual void SetInputArrayToProcess (int idx, int port, int connection, string fieldAssociation, string attributeTypeorName)
 String based versions of SetInputArrayToProcess(). Because fieldAssociation and fieldAttributeType are enums, they cannot be easily accessed from scripting language. These methods provides an easy and safe way of passing association and attribute type information. Field association is one of the following:
virtual void SetInputConnection (int port, vtkAlgorithmOutput input)
 Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
virtual void SetInputConnection (vtkAlgorithmOutput input)
 Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
virtual void SetProgress (double _arg)
 Set/Get the execution progress of a process object.
void SetProgressText (string ptext)
 Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
virtual void SetReleaseDataFlag (int arg0)
 Turn release data flag on or off for all output ports.
int UpdateExtentIsEmpty (vtkDataObject output)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
int UpdateExtentIsEmpty (vtkInformation pinfo, int extentType)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
virtual void UpdateInformation ()
 Backward compatibility method to invoke UpdateInformation on executive.
void UpdateProgress (double amount)
 Update the progress of the process object. If a ProgressMethod exists, executes it. Then set the Progress ivar to amount. The parameter amount should range between (0,1).
virtual void UpdateWholeExtent ()
 Bring this algorithm's outputs up-to-date.
- Public Member Functions inherited from Kitware.VTK.vtkObject
 vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObject ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
uint AddObserver (uint arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
uint AddObserver (string arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void DebugOff ()
 Turn debugging output off.
virtual void DebugOn ()
 Turn debugging output on.
vtkCommand GetCommand (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
byte GetDebug ()
 Get the value of the debug flag.
int HasObserver (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void Modified ()
 Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
void RemoveAllObservers ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (vtkCommand arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void SetDebug (byte debugFlag)
 Set the value of the debug flag. A non-zero value turns debugging on.
override string ToString ()
 Returns the result of calling vtkObject::Print as a C# string.
delegate void vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e)
 Generic signature for all vtkObject events.
void RemoveAllHandlersForAllEvents ()
 Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
- Public Member Functions inherited from Kitware.VTK.vtkObjectBase
 vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObjectBase ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void FastDelete ()
 Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
string GetClassName ()
 Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
int GetReferenceCount ()
 Return the current reference count of this object.
void SetReferenceCount (int arg0)
 Sets the reference count. (This is very dangerous, use with care.)

Static Public Member Functions

static new vtkPainterPolyDataMapper New ()
 *Undocumented Block
static new int IsTypeOf (string type)
 *Undocumented Block
static new vtkPainterPolyDataMapper SafeDownCast (vtkObjectBase o)
 *Undocumented Block

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkPainterPolyDataMapper"
 Automatically generated type registration mechanics.
- Public Attributes inherited from Kitware.VTK.vtkPolyDataMapper
- Public Attributes inherited from Kitware.VTK.vtkMapper
- Public Attributes inherited from Kitware.VTK.vtkAbstractMapper3D
- Public Attributes inherited from Kitware.VTK.vtkAbstractMapper
- Public Attributes inherited from Kitware.VTK.vtkAlgorithm
- Public Attributes inherited from Kitware.VTK.vtkObject
- Public Attributes inherited from Kitware.VTK.vtkObjectBase
- Public Attributes inherited from Kitware.VTK.WrappedObject
const string vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so"
 Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
const string vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so"
 Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
const string vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so"
 Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
const string vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so"
 Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
const string vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so"
 Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
const string vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so"
 Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
const string vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so"
 Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
const string vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so"
 Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
const string vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so"
 Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
const string vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so"
 Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
const string vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so"
 Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
const string vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so"
 Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
const string vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so"
 Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
const string vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so"
 Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
const string vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so"
 Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.

Static Public Attributes

static new readonly string MRClassNameKey = "24vtkPainterPolyDataMapper"
 Automatically generated type registration mechanics.
- Static Public Attributes inherited from Kitware.VTK.vtkPolyDataMapper
- Static Public Attributes inherited from Kitware.VTK.vtkMapper
- Static Public Attributes inherited from Kitware.VTK.vtkAbstractMapper3D
- Static Public Attributes inherited from Kitware.VTK.vtkAbstractMapper
- Static Public Attributes inherited from Kitware.VTK.vtkAlgorithm
- Static Public Attributes inherited from Kitware.VTK.vtkObject
- Static Public Attributes inherited from Kitware.VTK.vtkObjectBase

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Static Private Member Functions

static vtkPainterPolyDataMapper ()
 Automatically generated type registration mechanics.

Detailed Description

vtkPainterPolyDataMapper - PolyDataMapper using painters

Description PolyDataMapper that uses painters to do the actual rendering. Thanks Support for generic vertex attributes in VTK was contributed in collaboration with Stephane Ploix at EDF.


Constructor & Destructor Documentation

static Kitware.VTK.vtkPainterPolyDataMapper.vtkPainterPolyDataMapper ( )
staticprivate

Automatically generated type registration mechanics.

Kitware.VTK.vtkPainterPolyDataMapper.vtkPainterPolyDataMapper ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Kitware.VTK.vtkPainterPolyDataMapper.vtkPainterPolyDataMapper ( )

*Undocumented Block


Member Function Documentation

override void Kitware.VTK.vtkPainterPolyDataMapper.Dispose ( bool  disposing)
protected

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

virtual vtkPainter Kitware.VTK.vtkPainterPolyDataMapper.GetPainter ( )
virtual

Get/Set the painter used to do the actual rendering. By default, vtkDefaultPainter is used to build the rendering painter chain for color mapping/clipping etc. followed by a vtkChooserPainter which renders the primitives.

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virtual vtkPainter Kitware.VTK.vtkPainterPolyDataMapper.GetSelectionPainter ( )
virtual

Get/Set the painter used when rendering the selection pass.

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override bool Kitware.VTK.vtkPainterPolyDataMapper.GetSupportsSelection ( )
virtual

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.

Reimplemented from Kitware.VTK.vtkMapper.

override int Kitware.VTK.vtkPainterPolyDataMapper.IsA ( string  type)
virtual

*Undocumented Block

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

static new int Kitware.VTK.vtkPainterPolyDataMapper.IsTypeOf ( string  type)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

override void Kitware.VTK.vtkPainterPolyDataMapper.MapDataArrayToMultiTextureAttribute ( int  unit,
string  dataArrayName,
int  fieldAssociation,
int  componentno 
)
virtual

Select a data array from the point/cell data and map it to a generic vertex attribute. vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

override void Kitware.VTK.vtkPainterPolyDataMapper.MapDataArrayToVertexAttribute ( string  vertexAttributeName,
string  dataArrayName,
int  fieldAssociation,
int  componentno 
)
virtual

Select a data array from the point/cell data and map it to a generic vertex attribute. vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

static new vtkPainterPolyDataMapper Kitware.VTK.vtkPainterPolyDataMapper.New ( )
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

new vtkPainterPolyDataMapper Kitware.VTK.vtkPainterPolyDataMapper.NewInstance ( )

*Undocumented Block

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

override void Kitware.VTK.vtkPainterPolyDataMapper.ReleaseGraphicsResources ( vtkWindow  arg0)
virtual

Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. Merely propagates the call to the painter.

Reimplemented from Kitware.VTK.vtkMapper.

override void Kitware.VTK.vtkPainterPolyDataMapper.RemoveAllVertexAttributeMappings ( )
virtual

Remove all vertex attributes.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

override void Kitware.VTK.vtkPainterPolyDataMapper.RemoveVertexAttributeMapping ( string  vertexAttributeName)
virtual

Remove a vertex attribute mapping.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

override void Kitware.VTK.vtkPainterPolyDataMapper.RenderPiece ( vtkRenderer  ren,
vtkActor  act 
)
virtual

Implemented by sub classes. Actual rendering is done here.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

static new vtkPainterPolyDataMapper Kitware.VTK.vtkPainterPolyDataMapper.SafeDownCast ( vtkObjectBase  o)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

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void Kitware.VTK.vtkPainterPolyDataMapper.SetPainter ( vtkPainter  arg0)

Get/Set the painter used to do the actual rendering. By default, vtkDefaultPainter is used to build the rendering painter chain for color mapping/clipping etc. followed by a vtkChooserPainter which renders the primitives.

void Kitware.VTK.vtkPainterPolyDataMapper.SetSelectionPainter ( vtkPainter  arg0)

Get/Set the painter used when rendering the selection pass.


Member Data Documentation

new readonly string Kitware.VTK.vtkPainterPolyDataMapper.MRClassNameKey = "24vtkPainterPolyDataMapper"
static

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.

new const string Kitware.VTK.vtkPainterPolyDataMapper.MRFullTypeName = "Kitware.VTK.vtkPainterPolyDataMapper"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkPolyDataMapper.

Reimplemented in Kitware.VTK.vtkCompositePolyDataMapper2.


The documentation for this class was generated from the following file: