Public Member Functions |
| | vtkOpenGLLight (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkOpenGLLight () |
| | *Undocumented Block
|
| override int | IsA (string type) |
| | *Undocumented Block
|
| new vtkOpenGLLight | NewInstance () |
| | *Undocumented Block
|
| override void | Render (vtkRenderer ren, int light_index) |
| | Implement base class method.
|
| | vtkLight (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkLight () |
| | Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL.
|
| void | DeepCopy (vtkLight light) |
| | Perform deep copy of this light.
|
| virtual double[] | GetAmbientColor () |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | GetAmbientColor (IntPtr data) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual double[] | GetAttenuationValues () |
| | Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
|
| virtual void | GetAttenuationValues (IntPtr data) |
| | Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
|
| virtual double | GetConeAngle () |
| | Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
|
| virtual double[] | GetDiffuseColor () |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | GetDiffuseColor (IntPtr data) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual double | GetExponent () |
| | Set/Get the exponent of the cosine used in positional lighting.
|
| virtual double | GetExponentMaxValue () |
| | Set/Get the exponent of the cosine used in positional lighting.
|
| virtual double | GetExponentMinValue () |
| | Set/Get the exponent of the cosine used in positional lighting.
|
| virtual double[] | GetFocalPoint () |
| | Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
|
| virtual void | GetFocalPoint (IntPtr data) |
| | Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
|
| virtual double | GetIntensity () |
| | Set/Get the brightness of the light (from one to zero).
|
| virtual int | GetLightType () |
| | Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
|
| virtual double[] | GetPosition () |
| | Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
|
| virtual void | GetPosition (IntPtr data) |
| | Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
|
| virtual int | GetPositional () |
| | Turn positional lighting on or off.
|
| virtual double[] | GetSpecularColor () |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | GetSpecularColor (IntPtr data) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual int | GetSwitch () |
| | Turn the light on or off.
|
| virtual vtkMatrix4x4 | GetTransformMatrix () |
| | Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
|
| void | GetTransformedFocalPoint (ref double a0, ref double a1, ref double a2) |
| | Get the focal point of the light, modified by the transformation matrix (if it exists).
|
| void | GetTransformedFocalPoint (IntPtr a) |
| | Get the focal point of the light, modified by the transformation matrix (if it exists).
|
| double[] | GetTransformedFocalPoint () |
| | Get the focal point of the light, modified by the transformation matrix (if it exists).
|
| void | GetTransformedPosition (ref double a0, ref double a1, ref double a2) |
| | Get the position of the light, modified by the transformation matrix (if it exists).
|
| void | GetTransformedPosition (IntPtr a) |
| | Get the position of the light, modified by the transformation matrix (if it exists).
|
| double[] | GetTransformedPosition () |
| | Get the position of the light, modified by the transformation matrix (if it exists).
|
| int | LightTypeIsCameraLight () |
| | Query the type of the light.
|
| int | LightTypeIsHeadlight () |
| | Query the type of the light.
|
| int | LightTypeIsSceneLight () |
| | Query the type of the light.
|
| virtual void | PositionalOff () |
| | Turn positional lighting on or off.
|
| virtual void | PositionalOn () |
| | Turn positional lighting on or off.
|
| virtual void | SetAmbientColor (double _arg1, double _arg2, double _arg3) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | SetAmbientColor (IntPtr _arg) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | SetAttenuationValues (double _arg1, double _arg2, double _arg3) |
| | Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
|
| virtual void | SetAttenuationValues (IntPtr _arg) |
| | Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
|
| void | SetColor (double arg0, double arg1, double arg2) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| void | SetColor (IntPtr a) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | SetConeAngle (double _arg) |
| | Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
|
| virtual void | SetDiffuseColor (double _arg1, double _arg2, double _arg3) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | SetDiffuseColor (IntPtr _arg) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| void | SetDirectionAngle (double elevation, double azimuth) |
| | Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
|
| void | SetDirectionAngle (IntPtr ang) |
| | Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
|
| virtual void | SetExponent (double _arg) |
| | Set/Get the exponent of the cosine used in positional lighting.
|
| virtual void | SetFocalPoint (double _arg1, double _arg2, double _arg3) |
| | Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
|
| virtual void | SetFocalPoint (IntPtr _arg) |
| | Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
|
| virtual void | SetIntensity (double _arg) |
| | Set/Get the brightness of the light (from one to zero).
|
| virtual void | SetLightType (int _arg) |
| | Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
|
| void | SetLightTypeToCameraLight () |
| | Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
|
| void | SetLightTypeToHeadlight () |
| | Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
|
| void | SetLightTypeToSceneLight () |
| | Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
|
| virtual void | SetPosition (double _arg1, double _arg2, double _arg3) |
| | Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
|
| virtual void | SetPosition (IntPtr _arg) |
| | Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
|
| virtual void | SetPositional (int _arg) |
| | Turn positional lighting on or off.
|
| virtual void | SetSpecularColor (double _arg1, double _arg2, double _arg3) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | SetSpecularColor (IntPtr _arg) |
| | Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
|
| virtual void | SetSwitch (int _arg) |
| | Turn the light on or off.
|
| virtual void | SetTransformMatrix (vtkMatrix4x4 arg0) |
| | Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
|
| virtual vtkLight | ShallowClone () |
| | Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied). This is a shallow clone (TransformMatrix is referenced)
|
| virtual void | SwitchOff () |
| | Turn the light on or off.
|
| virtual void | SwitchOn () |
| | Turn the light on or off.
|
| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | DebugOff () |
| | Turn debugging output off.
|
| virtual void | DebugOn () |
| | Turn debugging output on.
|
| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| byte | GetDebug () |
| | Get the value of the debug flag.
|
| virtual uint | GetMTime () |
| | Return this object's modified time.
|
| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
|
| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
|
| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
|
| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
|
| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
| int | GetReferenceCount () |
| | Return the current reference count of this object.
|
| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|