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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Static Private Member Functions
Kitware.VTK.vtkOpenGLLight Class Reference

vtkOpenGLLight - OpenGL light More...

Inheritance diagram for Kitware.VTK.vtkOpenGLLight:
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Collaboration diagram for Kitware.VTK.vtkOpenGLLight:
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List of all members.

Public Member Functions

 vtkOpenGLLight (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkOpenGLLight ()
 *Undocumented Block
override int IsA (string type)
 *Undocumented Block
new vtkOpenGLLight NewInstance ()
 *Undocumented Block
override void Render (vtkRenderer ren, int light_index)
 Implement base class method.
- Public Member Functions inherited from Kitware.VTK.vtkLight
 vtkLight (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkLight ()
 Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL.
void DeepCopy (vtkLight light)
 Perform deep copy of this light.
virtual double[] GetAmbientColor ()
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void GetAmbientColor (IntPtr data)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual double[] GetAttenuationValues ()
 Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
virtual void GetAttenuationValues (IntPtr data)
 Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
virtual double GetConeAngle ()
 Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
virtual double[] GetDiffuseColor ()
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void GetDiffuseColor (IntPtr data)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual double GetExponent ()
 Set/Get the exponent of the cosine used in positional lighting.
virtual double GetExponentMaxValue ()
 Set/Get the exponent of the cosine used in positional lighting.
virtual double GetExponentMinValue ()
 Set/Get the exponent of the cosine used in positional lighting.
virtual double[] GetFocalPoint ()
 Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual void GetFocalPoint (IntPtr data)
 Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual double GetIntensity ()
 Set/Get the brightness of the light (from one to zero).
virtual int GetLightType ()
 Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
virtual double[] GetPosition ()
 Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual void GetPosition (IntPtr data)
 Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual int GetPositional ()
 Turn positional lighting on or off.
virtual double[] GetSpecularColor ()
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void GetSpecularColor (IntPtr data)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual int GetSwitch ()
 Turn the light on or off.
virtual vtkMatrix4x4 GetTransformMatrix ()
 Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
void GetTransformedFocalPoint (ref double a0, ref double a1, ref double a2)
 Get the focal point of the light, modified by the transformation matrix (if it exists).
void GetTransformedFocalPoint (IntPtr a)
 Get the focal point of the light, modified by the transformation matrix (if it exists).
double[] GetTransformedFocalPoint ()
 Get the focal point of the light, modified by the transformation matrix (if it exists).
void GetTransformedPosition (ref double a0, ref double a1, ref double a2)
 Get the position of the light, modified by the transformation matrix (if it exists).
void GetTransformedPosition (IntPtr a)
 Get the position of the light, modified by the transformation matrix (if it exists).
double[] GetTransformedPosition ()
 Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsCameraLight ()
 Query the type of the light.
int LightTypeIsHeadlight ()
 Query the type of the light.
int LightTypeIsSceneLight ()
 Query the type of the light.
virtual void PositionalOff ()
 Turn positional lighting on or off.
virtual void PositionalOn ()
 Turn positional lighting on or off.
virtual void SetAmbientColor (double _arg1, double _arg2, double _arg3)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void SetAmbientColor (IntPtr _arg)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void SetAttenuationValues (double _arg1, double _arg2, double _arg3)
 Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
virtual void SetAttenuationValues (IntPtr _arg)
 Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
void SetColor (double arg0, double arg1, double arg2)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
void SetColor (IntPtr a)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void SetConeAngle (double _arg)
 Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
virtual void SetDiffuseColor (double _arg1, double _arg2, double _arg3)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void SetDiffuseColor (IntPtr _arg)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
void SetDirectionAngle (double elevation, double azimuth)
 Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
void SetDirectionAngle (IntPtr ang)
 Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
virtual void SetExponent (double _arg)
 Set/Get the exponent of the cosine used in positional lighting.
virtual void SetFocalPoint (double _arg1, double _arg2, double _arg3)
 Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual void SetFocalPoint (IntPtr _arg)
 Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
virtual void SetIntensity (double _arg)
 Set/Get the brightness of the light (from one to zero).
virtual void SetLightType (int _arg)
 Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
void SetLightTypeToCameraLight ()
 Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
void SetLightTypeToHeadlight ()
 Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
void SetLightTypeToSceneLight ()
 Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
virtual void SetPosition (double _arg1, double _arg2, double _arg3)
 Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual void SetPosition (IntPtr _arg)
 Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
virtual void SetPositional (int _arg)
 Turn positional lighting on or off.
virtual void SetSpecularColor (double _arg1, double _arg2, double _arg3)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void SetSpecularColor (IntPtr _arg)
 Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
virtual void SetSwitch (int _arg)
 Turn the light on or off.
virtual void SetTransformMatrix (vtkMatrix4x4 arg0)
 Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
virtual vtkLight ShallowClone ()
 Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied). This is a shallow clone (TransformMatrix is referenced)
virtual void SwitchOff ()
 Turn the light on or off.
virtual void SwitchOn ()
 Turn the light on or off.
- Public Member Functions inherited from Kitware.VTK.vtkObject
 vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObject ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
uint AddObserver (uint arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
uint AddObserver (string arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void DebugOff ()
 Turn debugging output off.
virtual void DebugOn ()
 Turn debugging output on.
vtkCommand GetCommand (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
byte GetDebug ()
 Get the value of the debug flag.
virtual uint GetMTime ()
 Return this object's modified time.
int HasObserver (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void Modified ()
 Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
void RemoveAllObservers ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (vtkCommand arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void SetDebug (byte debugFlag)
 Set the value of the debug flag. A non-zero value turns debugging on.
override string ToString ()
 Returns the result of calling vtkObject::Print as a C# string.
delegate void vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e)
 Generic signature for all vtkObject events.
void RemoveAllHandlersForAllEvents ()
 Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
- Public Member Functions inherited from Kitware.VTK.vtkObjectBase
 vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObjectBase ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Register (vtkObjectBase o)
 Increase the reference count (mark as used by another object).
virtual void FastDelete ()
 Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
string GetClassName ()
 Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
int GetReferenceCount ()
 Return the current reference count of this object.
void SetReferenceCount (int arg0)
 Sets the reference count. (This is very dangerous, use with care.)

Static Public Member Functions

static new vtkOpenGLLight New ()
 *Undocumented Block
static new int IsTypeOf (string type)
 *Undocumented Block
static new vtkOpenGLLight SafeDownCast (vtkObjectBase o)
 *Undocumented Block

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkOpenGLLight"
 Automatically generated type registration mechanics.
- Public Attributes inherited from Kitware.VTK.vtkLight
- Public Attributes inherited from Kitware.VTK.vtkObject
- Public Attributes inherited from Kitware.VTK.vtkObjectBase
- Public Attributes inherited from Kitware.VTK.WrappedObject
const string vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so"
 Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
const string vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so"
 Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
const string vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so"
 Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
const string vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so"
 Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
const string vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so"
 Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
const string vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so"
 Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
const string vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so"
 Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
const string vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so"
 Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
const string vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so"
 Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
const string vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so"
 Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
const string vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so"
 Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
const string vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so"
 Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
const string vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so"
 Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
const string vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so"
 Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
const string vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so"
 Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.

Static Public Attributes

static new readonly string MRClassNameKey = "14vtkOpenGLLight"
 Automatically generated type registration mechanics.
- Static Public Attributes inherited from Kitware.VTK.vtkLight
- Static Public Attributes inherited from Kitware.VTK.vtkObject
- Static Public Attributes inherited from Kitware.VTK.vtkObjectBase

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Static Private Member Functions

static vtkOpenGLLight ()
 Automatically generated type registration mechanics.

Detailed Description

vtkOpenGLLight - OpenGL light

Description vtkOpenGLLight is a concrete implementation of the abstract class vtkLight. vtkOpenGLLight interfaces to the OpenGL rendering library.


Constructor & Destructor Documentation

static Kitware.VTK.vtkOpenGLLight.vtkOpenGLLight ( )
staticprivate

Automatically generated type registration mechanics.

Kitware.VTK.vtkOpenGLLight.vtkOpenGLLight ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Kitware.VTK.vtkOpenGLLight.vtkOpenGLLight ( )

*Undocumented Block


Member Function Documentation

override void Kitware.VTK.vtkOpenGLLight.Dispose ( bool  disposing)
protected

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkLight.

override int Kitware.VTK.vtkOpenGLLight.IsA ( string  type)
virtual

*Undocumented Block

Reimplemented from Kitware.VTK.vtkLight.

static new int Kitware.VTK.vtkOpenGLLight.IsTypeOf ( string  type)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkLight.

static new vtkOpenGLLight Kitware.VTK.vtkOpenGLLight.New ( )
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkLight.

new vtkOpenGLLight Kitware.VTK.vtkOpenGLLight.NewInstance ( )

*Undocumented Block

Reimplemented from Kitware.VTK.vtkLight.

override void Kitware.VTK.vtkOpenGLLight.Render ( vtkRenderer  ren,
int  light_index 
)
virtual

Implement base class method.

Reimplemented from Kitware.VTK.vtkLight.

static new vtkOpenGLLight Kitware.VTK.vtkOpenGLLight.SafeDownCast ( vtkObjectBase  o)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkLight.

Here is the call graph for this function:


Member Data Documentation

new readonly string Kitware.VTK.vtkOpenGLLight.MRClassNameKey = "14vtkOpenGLLight"
static

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkLight.

new const string Kitware.VTK.vtkOpenGLLight.MRFullTypeName = "Kitware.VTK.vtkOpenGLLight"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkLight.


The documentation for this class was generated from the following file: