Public Member Functions |
| | vtkLegendScaleActor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkLegendScaleActor () |
| | Instantiate the class.
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| void | AllAnnotationsOff () |
| | Convenience method that turns all the axes and the legend scale.
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| void | AllAnnotationsOn () |
| | Convenience method that turns all the axes and the legend scale.
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| void | AllAxesOff () |
| | Convenience method that turns all the axes either on or off.
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| void | AllAxesOn () |
| | Convenience method that turns all the axes either on or off.
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| virtual void | BottomAxisVisibilityOff () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | BottomAxisVisibilityOn () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | BuildRepresentation (vtkViewport viewport) |
| | Decsription: Standard methods supporting the rendering process.
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| override void | GetActors2D (vtkPropCollection arg0) |
| | Decsription: Standard methods supporting the rendering process.
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| virtual vtkAxisActor2D | GetBottomAxis () |
| | These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance.
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| virtual int | GetBottomAxisVisibility () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual int | GetBottomBorderOffset () |
| | Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual int | GetBottomBorderOffsetMaxValue () |
| | Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual int | GetBottomBorderOffsetMinValue () |
| | Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual double | GetCornerOffsetFactor () |
| | Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0.
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| virtual double | GetCornerOffsetFactorMaxValue () |
| | Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0.
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| virtual double | GetCornerOffsetFactorMinValue () |
| | Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0.
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| virtual int | GetLabelMode () |
| | Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values.
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| virtual int | GetLabelModeMaxValue () |
| | Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values.
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| virtual int | GetLabelModeMinValue () |
| | Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values.
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| virtual vtkAxisActor2D | GetLeftAxis () |
| | These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance.
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| virtual int | GetLeftAxisVisibility () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual int | GetLeftBorderOffset () |
| | Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual int | GetLeftBorderOffsetMaxValue () |
| | Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual int | GetLeftBorderOffsetMinValue () |
| | Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual vtkTextProperty | GetLegendLabelProperty () |
| | Set/Get the labels text properties for the legend title and labels.
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| virtual vtkTextProperty | GetLegendTitleProperty () |
| | Set/Get the labels text properties for the legend title and labels.
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| virtual int | GetLegendVisibility () |
| | Indicate whether the legend scale should be displayed or not. The default is On.
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| virtual vtkAxisActor2D | GetRightAxis () |
| | These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance.
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| virtual int | GetRightAxisVisibility () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual int | GetRightBorderOffset () |
| | Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual int | GetRightBorderOffsetMaxValue () |
| | Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual int | GetRightBorderOffsetMinValue () |
| | Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual vtkAxisActor2D | GetTopAxis () |
| | These are methods to retrieve the vtkAxisActors used to represent the four axes that form this representation. Users may retrieve and then modify these axes to control their appearance.
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| virtual int | GetTopAxisVisibility () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual int | GetTopBorderOffset () |
| | Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual int | GetTopBorderOffsetMaxValue () |
| | Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual int | GetTopBorderOffsetMinValue () |
| | Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| override int | IsA (string type) |
| | Standard methods for the class.
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| virtual void | LeftAxisVisibilityOff () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | LeftAxisVisibilityOn () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | LegendVisibilityOff () |
| | Indicate whether the legend scale should be displayed or not. The default is On.
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| virtual void | LegendVisibilityOn () |
| | Indicate whether the legend scale should be displayed or not. The default is On.
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| new vtkLegendScaleActor | NewInstance () |
| | Standard methods for the class.
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| override void | ReleaseGraphicsResources (vtkWindow arg0) |
| | Decsription: Standard methods supporting the rendering process.
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| override int | RenderOpaqueGeometry (vtkViewport arg0) |
| | Decsription: Standard methods supporting the rendering process.
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| override int | RenderOverlay (vtkViewport arg0) |
| | Decsription: Standard methods supporting the rendering process.
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| virtual void | RightAxisVisibilityOff () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | RightAxisVisibilityOn () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | SetBottomAxisVisibility (int _arg) |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | SetBottomBorderOffset (int _arg) |
| | Set/Get the offset of the bottom axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual void | SetCornerOffsetFactor (double _arg) |
| | Get/Set the corner offset. This is the offset factor used to offset the axes at the corners. Default value is 2.0.
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| virtual void | SetLabelMode (int _arg) |
| | Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values.
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| void | SetLabelModeToDistance () |
| | Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values.
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| void | SetLabelModeToXYCoordinates () |
| | Specify the mode for labeling the scale axes. By default, the axes are labeled with the distance between points (centered at a distance of 0.0). Alternatively if you know that the view is down the z-axis; the axes can be labeled with x-y coordinate values.
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| virtual void | SetLeftAxisVisibility (int _arg) |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | SetLeftBorderOffset (int _arg) |
| | Set/Get the offset of the left axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual void | SetLegendVisibility (int _arg) |
| | Indicate whether the legend scale should be displayed or not. The default is On.
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| virtual void | SetRightAxisVisibility (int _arg) |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | SetRightBorderOffset (int _arg) |
| | Set/Get the offset of the right axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 50.
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| virtual void | SetTopAxisVisibility (int _arg) |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
|
| virtual void | SetTopBorderOffset (int _arg) |
| | Set/Get the offset of the top axis from the border. This number is expressed in pixels, and represents the approximate distance of the axes from the sides of the renderer. The default is 30.
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| virtual void | TopAxisVisibilityOff () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| virtual void | TopAxisVisibilityOn () |
| | Set/Get the flags that control which of the four axes to display (top, bottom, left and right). By default, all the axes are displayed.
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| | vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| void | AddConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| | Tells if the prop has all the required keys.
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| virtual void | DragableOff () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | DragableOn () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | GetActors (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual double | GetAllocatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual double[] | GetBounds () |
| | Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined.
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| vtkObject | GetConsumer (int i) |
| | Tells if the prop has all the required keys.
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| virtual int | GetDragable () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual double | GetEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual vtkMatrix4x4 | GetMatrix () |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| virtual vtkAssemblyPath | GetNextPath () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetNumberOfConsumers () |
| | Tells if the prop has all the required keys.
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| virtual int | GetNumberOfPaths () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetPickable () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual vtkInformation | GetPropertyKeys () |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| virtual uint | GetRedrawMTime () |
| | Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
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| virtual double | GetRenderTimeMultiplier () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetSupportsSelection () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetUseBounds () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual int | GetVisibility () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| virtual void | GetVolumes (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual bool | HasKeys (vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual int | HasTranslucentPolygonalGeometry () |
| | Tells if the prop has all the required keys.
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| virtual void | InitPathTraversal () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| int | IsConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | Pick () |
| | Method fires PickEvent if the prop is picked.
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| virtual void | PickableOff () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | PickableOn () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| void | RemoveConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual void | RestoreEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | SetDragable (int _arg) |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | SetEstimatedRenderTime (double t) |
| | Tells if the prop has all the required keys.
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| virtual void | SetPickable (int _arg) |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | SetPropertyKeys (vtkInformation keys) |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| void | SetRenderTimeMultiplier (double t) |
| | Tells if the prop has all the required keys.
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| virtual void | SetUseBounds (bool _arg) |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual void | SetVisibility (int _arg) |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| virtual void | ShallowCopy (vtkProp prop) |
| | Shallow copy of this vtkProp.
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| virtual void | UseBoundsOff () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual void | UseBoundsOn () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual void | VisibilityOff () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| virtual void | VisibilityOn () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | DebugOff () |
| | Turn debugging output off.
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| virtual void | DebugOn () |
| | Turn debugging output on.
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| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| byte | GetDebug () |
| | Get the value of the debug flag.
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| virtual uint | GetMTime () |
| | Return this object's modified time.
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| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
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| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
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| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
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| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
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| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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| int | GetReferenceCount () |
| | Return the current reference count of this object.
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| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|