Public Member Functions |
| | vtkLegendBoxActor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkLegendBoxActor () |
| | Instantiate object with a rectangle in normaled view coordinates of (0.2,0.85, 0.8, 0.95).
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| virtual void | BorderOff () |
| | Set/Get the flag that controls whether a border will be drawn around the legend box.
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| virtual void | BorderOn () |
| | Set/Get the flag that controls whether a border will be drawn around the legend box.
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| virtual void | BoxOff () |
| | Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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| virtual void | BoxOn () |
| | Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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| virtual double[] | GetBackgroundColor () |
| | Set/Get background color. Default is: (0.3, 0.3, 0.3).
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| virtual void | GetBackgroundColor (ref double _arg1, ref double _arg2, ref double _arg3) |
| | Set/Get background color. Default is: (0.3, 0.3, 0.3).
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| virtual void | GetBackgroundColor (IntPtr _arg) |
| | Set/Get background color. Default is: (0.3, 0.3, 0.3).
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| virtual double | GetBackgroundOpacity () |
| | Set/Get background opacity. Default is: 1.0.
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| virtual double | GetBackgroundOpacityMaxValue () |
| | Set/Get background opacity. Default is: 1.0.
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| virtual double | GetBackgroundOpacityMinValue () |
| | Set/Get background opacity. Default is: 1.0.
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| virtual int | GetBorder () |
| | Set/Get the flag that controls whether a border will be drawn around the legend box.
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| virtual int | GetBox () |
| | Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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| vtkProperty2D | GetBoxProperty () |
| | Get the box vtkProperty2D.
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| double[] | GetEntryColor (int i) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| vtkImageData | GetEntryIcon (int i) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| string | GetEntryString (int i) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| vtkPolyData | GetEntrySymbol (int i) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| virtual vtkTextProperty | GetEntryTextProperty () |
| | Set/Get the text property.
|
| virtual int | GetLockBorder () |
| | Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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| int | GetNumberOfEntries () |
| | Specify the number of entries in the legend box.
|
| virtual int | GetPadding () |
| | Set/Get the padding between the legend entries and the border. The value is specified in pixels.
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| virtual int | GetPaddingMaxValue () |
| | Set/Get the padding between the legend entries and the border. The value is specified in pixels.
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| virtual int | GetPaddingMinValue () |
| | Set/Get the padding between the legend entries and the border. The value is specified in pixels.
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| virtual int | GetScalarVisibility () |
| | Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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| virtual int | GetUseBackground () |
| | Turn on/off background.
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| override int | HasTranslucentPolygonalGeometry () |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| override int | IsA (string type) |
| | *Undocumented Block
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| virtual void | LockBorderOff () |
| | Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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| virtual void | LockBorderOn () |
| | Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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| new vtkLegendBoxActor | NewInstance () |
| | *Undocumented Block
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| override void | ReleaseGraphicsResources (vtkWindow arg0) |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| override int | RenderOpaqueGeometry (vtkViewport viewport) |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| override int | RenderOverlay (vtkViewport viewport) |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| override int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| virtual void | ScalarVisibilityOff () |
| | Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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| virtual void | ScalarVisibilityOn () |
| | Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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| virtual void | SetBackgroundColor (double _arg1, double _arg2, double _arg3) |
| | Set/Get background color. Default is: (0.3, 0.3, 0.3).
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| virtual void | SetBackgroundColor (IntPtr _arg) |
| | Set/Get background color. Default is: (0.3, 0.3, 0.3).
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| virtual void | SetBackgroundOpacity (double _arg) |
| | Set/Get background opacity. Default is: 1.0.
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| virtual void | SetBorder (int _arg) |
| | Set/Get the flag that controls whether a border will be drawn around the legend box.
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| virtual void | SetBox (int _arg) |
| | Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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| void | SetEntry (int i, vtkPolyData symbol, string arg2, IntPtr color) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntry (int i, vtkImageData symbol, string arg2, IntPtr color) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntry (int i, vtkPolyData symbol, vtkImageData icon, string arg3, IntPtr color) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntryColor (int i, IntPtr color) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntryColor (int i, double r, double g, double b) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntryIcon (int i, vtkImageData icon) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntryString (int i, string arg1) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| void | SetEntrySymbol (int i, vtkPolyData symbol) |
| | Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
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| virtual void | SetEntryTextProperty (vtkTextProperty p) |
| | Set/Get the text property.
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| virtual void | SetLockBorder (int _arg) |
| | Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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| void | SetNumberOfEntries (int num) |
| | Specify the number of entries in the legend box.
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| virtual void | SetPadding (int _arg) |
| | Set/Get the padding between the legend entries and the border. The value is specified in pixels.
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| virtual void | SetScalarVisibility (int _arg) |
| | Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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| virtual void | SetUseBackground (int _arg) |
| | Turn on/off background.
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| override void | ShallowCopy (vtkProp prop) |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| virtual void | UseBackgroundOff () |
| | Turn on/off background.
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| virtual void | UseBackgroundOn () |
| | Turn on/off background.
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| | vtkActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkActor2D () |
| | Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.
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| override void | GetActors2D (vtkPropCollection pc) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual vtkCoordinate | GetActualPosition2Coordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| virtual vtkCoordinate | GetActualPositionCoordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| double | GetHeight () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual int | GetLayerNumber () |
| | Set/Get the layer number in the overlay planes into which to render.
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| override uint | GetMTime () |
| | Return this objects MTime.
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| virtual vtkMapper2D | GetMapper () |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual double[] | GetPosition () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual double[] | GetPosition2 () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual vtkCoordinate | GetPosition2Coordinate () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual vtkCoordinate | GetPositionCoordinate () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| vtkProperty2D | GetProperty () |
| | Returns this actor's vtkProperty2D. Creates a property if one doesn't already exist.
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| double | GetWidth () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| void | SetDisplayPosition (int arg0, int arg1) |
| | Set the Prop2D's position in display coordinates.
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| void | SetHeight (double h) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual void | SetLayerNumber (int _arg) |
| | Set/Get the layer number in the overlay planes into which to render.
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| virtual void | SetMapper (vtkMapper2D mapper) |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual void | SetPosition (IntPtr x) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition (double x, double y) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition2 (IntPtr x) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetPosition2 (double x, double y) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetProperty (vtkProperty2D arg0) |
| | Set this vtkProp's vtkProperty2D.
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| void | SetWidth (double w) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| | vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| void | AddConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| | Tells if the prop has all the required keys.
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| virtual void | DragableOff () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | DragableOn () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | GetActors (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual double | GetAllocatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual double[] | GetBounds () |
| | Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined.
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| vtkObject | GetConsumer (int i) |
| | Tells if the prop has all the required keys.
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| virtual int | GetDragable () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual double | GetEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual vtkMatrix4x4 | GetMatrix () |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| virtual vtkAssemblyPath | GetNextPath () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetNumberOfConsumers () |
| | Tells if the prop has all the required keys.
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| virtual int | GetNumberOfPaths () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetPickable () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual vtkInformation | GetPropertyKeys () |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| virtual uint | GetRedrawMTime () |
| | Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
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| virtual double | GetRenderTimeMultiplier () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetSupportsSelection () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetUseBounds () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual int | GetVisibility () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| virtual void | GetVolumes (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual bool | HasKeys (vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual void | InitPathTraversal () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| int | IsConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | Pick () |
| | Method fires PickEvent if the prop is picked.
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| virtual void | PickableOff () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | PickableOn () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| void | RemoveConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual void | RestoreEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | SetDragable (int _arg) |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | SetEstimatedRenderTime (double t) |
| | Tells if the prop has all the required keys.
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| virtual void | SetPickable (int _arg) |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | SetPropertyKeys (vtkInformation keys) |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| void | SetRenderTimeMultiplier (double t) |
| | Tells if the prop has all the required keys.
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| virtual void | SetUseBounds (bool _arg) |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | SetVisibility (int _arg) |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | UseBoundsOff () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual void | UseBoundsOn () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual void | VisibilityOff () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| virtual void | VisibilityOn () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | DebugOff () |
| | Turn debugging output off.
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| virtual void | DebugOn () |
| | Turn debugging output on.
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| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| byte | GetDebug () |
| | Get the value of the debug flag.
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| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
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| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
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| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
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| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
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| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
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| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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| int | GetReferenceCount () |
| | Return the current reference count of this object.
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| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
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