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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Static Private Member Functions
Kitware.VTK.vtkFast2DLayoutStrategy Class Reference

vtkFast2DLayoutStrategy - a simple fast 2D graph layout More...

Inheritance diagram for Kitware.VTK.vtkFast2DLayoutStrategy:
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Collaboration diagram for Kitware.VTK.vtkFast2DLayoutStrategy:
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List of all members.

Public Member Functions

 vtkFast2DLayoutStrategy (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkFast2DLayoutStrategy ()
 *Undocumented Block
virtual double GetCoolDownRate ()
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual double GetCoolDownRateMaxValue ()
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual double GetCoolDownRateMinValue ()
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual float GetInitialTemperature ()
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual float GetInitialTemperatureMaxValue ()
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual float GetInitialTemperatureMinValue ()
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetIterationsPerLayout ()
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int GetIterationsPerLayoutMaxValue ()
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int GetIterationsPerLayoutMinValue ()
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual int GetMaxNumberOfIterations ()
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetMaxNumberOfIterationsMaxValue ()
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetMaxNumberOfIterationsMinValue ()
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual int GetRandomSeed ()
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual int GetRandomSeedMaxValue ()
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual int GetRandomSeedMinValue ()
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual float GetRestDistance ()
 Manually set the resting distance. Otherwise the distance is computed automatically.
override void Initialize ()
 This strategy sets up some data structures for faster processing of each Layout() call.
override int IsA (string type)
 *Undocumented Block
override int IsLayoutComplete ()
 I'm an iterative layout so this method lets the caller know if I'm done laying out the graph.
override void Layout ()
 This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.
new vtkFast2DLayoutStrategy NewInstance ()
 *Undocumented Block
virtual void SetCoolDownRate (double _arg)
 Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
virtual void SetInitialTemperature (float _arg)
 Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual void SetIterationsPerLayout (int _arg)
 Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
virtual void SetMaxNumberOfIterations (int _arg)
 Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
virtual void SetRandomSeed (int _arg)
 Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
virtual void SetRestDistance (float _arg)
 Manually set the resting distance. Otherwise the distance is computed automatically.
- Public Member Functions inherited from Kitware.VTK.vtkGraphLayoutStrategy
 vtkGraphLayoutStrategy (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
virtual string GetEdgeWeightField ()
 Set/Get the field to use for the edge weights.
virtual bool GetWeightEdges ()
 Whether to use edge weights in the layout or not.
virtual void SetEdgeWeightField (string field)
 Set/Get the field to use for the edge weights.
virtual void SetGraph (vtkGraph graph)
 Setting the graph for the layout strategy.
virtual void SetWeightEdges (bool state)
 Whether to use edge weights in the layout or not.
- Public Member Functions inherited from Kitware.VTK.vtkObject
 vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObject ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
uint AddObserver (uint arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
uint AddObserver (string arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void DebugOff ()
 Turn debugging output off.
virtual void DebugOn ()
 Turn debugging output on.
vtkCommand GetCommand (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
byte GetDebug ()
 Get the value of the debug flag.
virtual uint GetMTime ()
 Return this object's modified time.
int HasObserver (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void Modified ()
 Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
void RemoveAllObservers ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (vtkCommand arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void SetDebug (byte debugFlag)
 Set the value of the debug flag. A non-zero value turns debugging on.
override string ToString ()
 Returns the result of calling vtkObject::Print as a C# string.
delegate void vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e)
 Generic signature for all vtkObject events.
void RemoveAllHandlersForAllEvents ()
 Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
- Public Member Functions inherited from Kitware.VTK.vtkObjectBase
 vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObjectBase ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Register (vtkObjectBase o)
 Increase the reference count (mark as used by another object).
virtual void FastDelete ()
 Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
string GetClassName ()
 Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
int GetReferenceCount ()
 Return the current reference count of this object.
void SetReferenceCount (int arg0)
 Sets the reference count. (This is very dangerous, use with care.)

Static Public Member Functions

static new vtkFast2DLayoutStrategy New ()
 *Undocumented Block
static new int IsTypeOf (string type)
 *Undocumented Block
static new vtkFast2DLayoutStrategy SafeDownCast (vtkObjectBase o)
 *Undocumented Block

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkFast2DLayoutStrategy"
 Automatically generated type registration mechanics.
- Public Attributes inherited from Kitware.VTK.vtkGraphLayoutStrategy
- Public Attributes inherited from Kitware.VTK.vtkObject
- Public Attributes inherited from Kitware.VTK.vtkObjectBase
- Public Attributes inherited from Kitware.VTK.WrappedObject
const string vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so"
 Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
const string vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so"
 Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
const string vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so"
 Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
const string vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so"
 Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
const string vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so"
 Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
const string vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so"
 Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
const string vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so"
 Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
const string vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so"
 Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
const string vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so"
 Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
const string vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so"
 Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
const string vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so"
 Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
const string vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so"
 Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
const string vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so"
 Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
const string vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so"
 Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
const string vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so"
 Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.

Static Public Attributes

static new readonly string MRClassNameKey = "23vtkFast2DLayoutStrategy"
 Automatically generated type registration mechanics.
- Static Public Attributes inherited from Kitware.VTK.vtkGraphLayoutStrategy
- Static Public Attributes inherited from Kitware.VTK.vtkObject
- Static Public Attributes inherited from Kitware.VTK.vtkObjectBase

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Static Private Member Functions

static vtkFast2DLayoutStrategy ()
 Automatically generated type registration mechanics.

Detailed Description

vtkFast2DLayoutStrategy - a simple fast 2D graph layout

Description This class is a density grid based force directed layout strategy. Also please note that 'fast' is relative to quite slow. :) The layout running time is O(V+E) with an extremely high constant. Thanks Thanks to Godzilla for not eating my computer so that this class could be written.


Constructor & Destructor Documentation

static Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy ( )
staticprivate

Automatically generated type registration mechanics.

Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Kitware.VTK.vtkFast2DLayoutStrategy.vtkFast2DLayoutStrategy ( )

*Undocumented Block


Member Function Documentation

override void Kitware.VTK.vtkFast2DLayoutStrategy.Dispose ( bool  disposing)
protected

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

virtual double Kitware.VTK.vtkFast2DLayoutStrategy.GetCoolDownRate ( )
virtual

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual double Kitware.VTK.vtkFast2DLayoutStrategy.GetCoolDownRateMaxValue ( )
virtual

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual double Kitware.VTK.vtkFast2DLayoutStrategy.GetCoolDownRateMinValue ( )
virtual

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetInitialTemperature ( )
virtual

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetInitialTemperatureMaxValue ( )
virtual

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetInitialTemperatureMinValue ( )
virtual

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetIterationsPerLayout ( )
virtual

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetIterationsPerLayoutMaxValue ( )
virtual

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetIterationsPerLayoutMinValue ( )
virtual

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetMaxNumberOfIterations ( )
virtual

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetMaxNumberOfIterationsMaxValue ( )
virtual

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetMaxNumberOfIterationsMinValue ( )
virtual

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetRandomSeed ( )
virtual

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetRandomSeedMaxValue ( )
virtual

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual int Kitware.VTK.vtkFast2DLayoutStrategy.GetRandomSeedMinValue ( )
virtual

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual float Kitware.VTK.vtkFast2DLayoutStrategy.GetRestDistance ( )
virtual

Manually set the resting distance. Otherwise the distance is computed automatically.

override void Kitware.VTK.vtkFast2DLayoutStrategy.Initialize ( )
virtual

This strategy sets up some data structures for faster processing of each Layout() call.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

override int Kitware.VTK.vtkFast2DLayoutStrategy.IsA ( string  type)
virtual

*Undocumented Block

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

override int Kitware.VTK.vtkFast2DLayoutStrategy.IsLayoutComplete ( )
virtual

I'm an iterative layout so this method lets the caller know if I'm done laying out the graph.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

static new int Kitware.VTK.vtkFast2DLayoutStrategy.IsTypeOf ( string  type)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

override void Kitware.VTK.vtkFast2DLayoutStrategy.Layout ( )
virtual

This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

static new vtkFast2DLayoutStrategy Kitware.VTK.vtkFast2DLayoutStrategy.New ( )
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkObject.

new vtkFast2DLayoutStrategy Kitware.VTK.vtkFast2DLayoutStrategy.NewInstance ( )

*Undocumented Block

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

static new vtkFast2DLayoutStrategy Kitware.VTK.vtkFast2DLayoutStrategy.SafeDownCast ( vtkObjectBase  o)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

Here is the call graph for this function:

virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetCoolDownRate ( double  _arg)
virtual

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetInitialTemperature ( float  _arg)
virtual

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetIterationsPerLayout ( int  _arg)
virtual

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetMaxNumberOfIterations ( int  _arg)
virtual

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetRandomSeed ( int  _arg)
virtual

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

virtual void Kitware.VTK.vtkFast2DLayoutStrategy.SetRestDistance ( float  _arg)
virtual

Manually set the resting distance. Otherwise the distance is computed automatically.


Member Data Documentation

new readonly string Kitware.VTK.vtkFast2DLayoutStrategy.MRClassNameKey = "23vtkFast2DLayoutStrategy"
static

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.

new const string Kitware.VTK.vtkFast2DLayoutStrategy.MRFullTypeName = "Kitware.VTK.vtkFast2DLayoutStrategy"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkGraphLayoutStrategy.


The documentation for this class was generated from the following file: