Public Member Functions |
| | vtkExtractTensorComponents (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkExtractTensorComponents () |
| | Construct object to extract nothing and to not pass tensor data through the pipeline.
|
| virtual void | ExtractNormalsOff () |
| | Boolean controls whether normal data is extracted from tensor.
|
| virtual void | ExtractNormalsOn () |
| | Boolean controls whether normal data is extracted from tensor.
|
| virtual void | ExtractScalarsOff () |
| | Boolean controls whether scalar data is extracted from tensor.
|
| virtual void | ExtractScalarsOn () |
| | Boolean controls whether scalar data is extracted from tensor.
|
| virtual void | ExtractTCoordsOff () |
| | Boolean controls whether texture coordinates are extracted from tensor.
|
| virtual void | ExtractTCoordsOn () |
| | Boolean controls whether texture coordinates are extracted from tensor.
|
| virtual void | ExtractVectorsOff () |
| | Boolean controls whether vector data is extracted from tensor.
|
| virtual void | ExtractVectorsOn () |
| | Boolean controls whether vector data is extracted from tensor.
|
| virtual int | GetExtractNormals () |
| | Boolean controls whether normal data is extracted from tensor.
|
| virtual int | GetExtractScalars () |
| | Boolean controls whether scalar data is extracted from tensor.
|
| virtual int | GetExtractTCoords () |
| | Boolean controls whether texture coordinates are extracted from tensor.
|
| virtual int | GetExtractVectors () |
| | Boolean controls whether vector data is extracted from tensor.
|
| virtual int[] | GetNormalComponents () |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| virtual void | GetNormalComponents (IntPtr data) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| virtual int | GetNormalizeNormals () |
| | Boolean controls whether normal vector is converted to unit normal after extraction.
|
| virtual int | GetNumberOfTCoords () |
| | Set the dimension of the texture coordinates to extract.
|
| virtual int | GetNumberOfTCoordsMaxValue () |
| | Set the dimension of the texture coordinates to extract.
|
| virtual int | GetNumberOfTCoordsMinValue () |
| | Set the dimension of the texture coordinates to extract.
|
| virtual int | GetPassTensorsToOutput () |
| | Boolean controls whether tensor data is passed through to output.
|
| virtual int[] | GetScalarComponents () |
| | Specify the (row,column) tensor component to extract as a scalar.
|
| virtual void | GetScalarComponents (IntPtr data) |
| | Specify the (row,column) tensor component to extract as a scalar.
|
| virtual int | GetScalarMode () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| virtual int[] | GetTCoordComponents () |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector. Up to NumberOfTCoords components are extracted.
|
| virtual void | GetTCoordComponents (IntPtr data) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector. Up to NumberOfTCoords components are extracted.
|
| virtual int[] | GetVectorComponents () |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| virtual void | GetVectorComponents (IntPtr data) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| override int | IsA (string type) |
| | *Undocumented Block
|
| new vtkExtractTensorComponents | NewInstance () |
| | *Undocumented Block
|
| virtual void | NormalizeNormalsOff () |
| | Boolean controls whether normal vector is converted to unit normal after extraction.
|
| virtual void | NormalizeNormalsOn () |
| | Boolean controls whether normal vector is converted to unit normal after extraction.
|
| virtual void | PassTensorsToOutputOff () |
| | Boolean controls whether tensor data is passed through to output.
|
| virtual void | PassTensorsToOutputOn () |
| | Boolean controls whether tensor data is passed through to output.
|
| void | ScalarIsComponent () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| void | ScalarIsDeterminant () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| void | ScalarIsEffectiveStress () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| virtual void | SetExtractNormals (int _arg) |
| | Boolean controls whether normal data is extracted from tensor.
|
| virtual void | SetExtractScalars (int _arg) |
| | Boolean controls whether scalar data is extracted from tensor.
|
| virtual void | SetExtractTCoords (int _arg) |
| | Boolean controls whether texture coordinates are extracted from tensor.
|
| virtual void | SetExtractVectors (int _arg) |
| | Boolean controls whether vector data is extracted from tensor.
|
| virtual void | SetNormalComponents (int _arg1, int _arg2, int _arg3, int _arg4, int _arg5, int _arg6) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| virtual void | SetNormalComponents (IntPtr _arg) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| virtual void | SetNormalizeNormals (int _arg) |
| | Boolean controls whether normal vector is converted to unit normal after extraction.
|
| virtual void | SetNumberOfTCoords (int _arg) |
| | Set the dimension of the texture coordinates to extract.
|
| virtual void | SetPassTensorsToOutput (int _arg) |
| | Boolean controls whether tensor data is passed through to output.
|
| virtual void | SetScalarComponents (int _arg1, int _arg2) |
| | Specify the (row,column) tensor component to extract as a scalar.
|
| void | SetScalarComponents (IntPtr _arg) |
| | Specify the (row,column) tensor component to extract as a scalar.
|
| virtual void | SetScalarMode (int _arg) |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| void | SetScalarModeToComponent () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| void | SetScalarModeToDeterminant () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| void | SetScalarModeToEffectiveStress () |
| | Specify how to extract the scalar. You can extract it as one of the components of the tensor, as effective stress, or as the determinant of the tensor. If you extract a component make sure that you set the ScalarComponents ivar.
|
| virtual void | SetTCoordComponents (int _arg1, int _arg2, int _arg3, int _arg4, int _arg5, int _arg6) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector. Up to NumberOfTCoords components are extracted.
|
| virtual void | SetTCoordComponents (IntPtr _arg) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector. Up to NumberOfTCoords components are extracted.
|
| virtual void | SetVectorComponents (int _arg1, int _arg2, int _arg3, int _arg4, int _arg5, int _arg6) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| virtual void | SetVectorComponents (IntPtr _arg) |
| | Specify the ((row,column)0,(row,column)1,(row,column)2) tensor components to extract as a vector.
|
| | vtkDataSetAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkDataSetAlgorithm () |
| | *Undocumented Block
|
| void | AddInput (vtkDataObject arg0) |
| | Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
|
| void | AddInput (vtkDataSet arg0) |
| | Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
|
| void | AddInput (int arg0, vtkDataSet arg1) |
| | Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
|
| void | AddInput (int arg0, vtkDataObject arg1) |
| | Add an input of this algorithm. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::AddInputConnection(). See SetInput() for details.
|
| vtkImageData | GetImageDataOutput () |
| | Get the output as vtkStructuredPoints.
|
| vtkDataObject | GetInput () |
| | Get the input data object. This method is not recommended for use, but lots of old style filters use it.
|
| vtkDataSet | GetOutput () |
| | Get the output data object for a port on this algorithm.
|
| vtkDataSet | GetOutput (int arg0) |
| | Get the output data object for a port on this algorithm.
|
| vtkPolyData | GetPolyDataOutput () |
| | Get the output as vtkPolyData.
|
| vtkRectilinearGrid | GetRectilinearGridOutput () |
| | Get the output as vtkRectilinearGrid.
|
| vtkStructuredGrid | GetStructuredGridOutput () |
| | Get the output as vtkStructuredGrid.
|
| vtkStructuredPoints | GetStructuredPointsOutput () |
| | Get the output as vtkStructuredPoints.
|
| vtkUnstructuredGrid | GetUnstructuredGridOutput () |
| | Get the output as vtkUnstructuredGrid.
|
| void | SetInput (vtkDataObject arg0) |
| | Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
|
| void | SetInput (int arg0, vtkDataObject arg1) |
| | Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
|
| void | SetInput (vtkDataSet arg0) |
| | Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
|
| void | SetInput (int arg0, vtkDataSet arg1) |
| | Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port.
|
| | vtkAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkAlgorithm () |
| | *Undocumented Block
|
| override void | Register (vtkObjectBase o) |
| | Participate in garbage collection.
|
| virtual void | AbortExecuteOff () |
| | Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
| virtual void | AbortExecuteOn () |
| | Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
| virtual void | AddInputConnection (int port, vtkAlgorithmOutput input) |
| | Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is.
|
| virtual void | AddInputConnection (vtkAlgorithmOutput input) |
| | Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is.
|
| virtual double | ComputePriority () |
| | Returns the priority of the piece described by the current update extent. The priority is a number between 0.0 and 1.0 with 0 meaning skippable (REQUEST_DATA not needed) and 1.0 meaning important.
|
| void | ConvertTotalInputToPortConnection (int ind, ref int port, ref int conn) |
| | Convenience routine to convert from a linear ordering of input connections to a port/connection pair.
|
| virtual int | GetAbortExecute () |
| | Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
| virtual uint | GetErrorCode () |
| | The error code contains a possible error that occured while reading or writing the file.
|
| vtkExecutive | GetExecutive () |
| | Get this algorithm's executive. If it has none, a default executive will be created.
|
| virtual vtkInformation | GetInformation () |
| | Set/Get the information object associated with this algorithm.
|
| vtkInformation | GetInputArrayInformation (int idx) |
| | Get the info object for the specified input array to this algorithm.
|
| vtkAlgorithmOutput | GetInputConnection (int port, int index) |
| | Get the algorithm output port connected to an input port.
|
| vtkDataObject | GetInputDataObject (int port, int connection) |
| | Get the data object that will contain the algorithm input for the given port and given connection.
|
| vtkInformation | GetInputPortInformation (int port) |
| | Get the information object associated with an input port. There is one input port per kind of input to the algorithm. Each input port tells executives what kind of data and downstream requests this algorithm can handle for that input.
|
| int | GetNumberOfInputConnections (int port) |
| | Get the number of inputs currently connected to a port.
|
| int | GetNumberOfInputPorts () |
| | Get the number of input ports used by the algorithm.
|
| int | GetNumberOfOutputPorts () |
| | Get the number of output ports provided by the algorithm.
|
| vtkDataObject | GetOutputDataObject (int port) |
| | Get the data object that will contain the algorithm output for the given port.
|
| vtkAlgorithmOutput | GetOutputPort (int index) |
| | Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
|
| vtkAlgorithmOutput | GetOutputPort () |
| | Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity.
|
| vtkInformation | GetOutputPortInformation (int port) |
| | Get the information object associated with an output port. There is one output port per output from the algorithm. Each output port tells executives what kind of upstream requests this algorithm can handle for that output.
|
| virtual double | GetProgress () |
| | Set/Get the execution progress of a process object.
|
| virtual double | GetProgressMaxValue () |
| | Set/Get the execution progress of a process object.
|
| virtual double | GetProgressMinValue () |
| | Set/Get the execution progress of a process object.
|
| virtual string | GetProgressText () |
| | Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
|
| virtual int | GetReleaseDataFlag () |
| | Turn release data flag on or off for all output ports.
|
| int | GetTotalNumberOfInputConnections () |
| | Get the total number of inputs for this algorithm.
|
| int | HasExecutive () |
| | Check whether this algorithm has an assigned executive. This will NOT create a default executive.
|
| virtual int | ModifyRequest (vtkInformation request, int when) |
| | This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. The default implementation is empty. Returns 1 on success, 0 on failure. When can be either vtkExecutive::BeforeForward or vtkExecutive::AfterForward.
|
| int | ProcessRequest (vtkInformation request, vtkCollection inInfo, vtkInformationVector outInfo) |
| | Version of ProcessRequest() that is wrapped. This converts the collection to an array and calls the other version.
|
| void | ReleaseDataFlagOff () |
| | Turn release data flag on or off for all output ports.
|
| void | ReleaseDataFlagOn () |
| | Turn release data flag on or off for all output ports.
|
| void | RemoveAllInputs () |
| | Remove all the input data.
|
| virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput input) |
| | Remove a connection from the given input port index. See SetInputConnection() for details on input connection. This method is the complement to AddInputConnection() in that it removes only the connection specified without affecting other connections. Typical usage is.
|
| virtual void | SetAbortExecute (int _arg) |
| | Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways.
|
| virtual void | SetExecutive (vtkExecutive executive) |
| | Set this algorithm's executive. This algorithm is removed from any executive to which it has previously been assigned and then assigned to the given executive.
|
| virtual void | SetInformation (vtkInformation arg0) |
| | Set/Get the information object associated with this algorithm.
|
| virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, string name) |
| | Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
|
| virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
| | Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
|
| virtual void | SetInputArrayToProcess (int idx, vtkInformation info) |
| | Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail.
|
| virtual void | SetInputArrayToProcess (int idx, int port, int connection, string fieldAssociation, string attributeTypeorName) |
| | String based versions of SetInputArrayToProcess(). Because fieldAssociation and fieldAttributeType are enums, they cannot be easily accessed from scripting language. These methods provides an easy and safe way of passing association and attribute type information. Field association is one of the following:
|
| virtual void | SetInputConnection (int port, vtkAlgorithmOutput input) |
| | Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
|
| virtual void | SetInputConnection (vtkAlgorithmOutput input) |
| | Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection().
|
| virtual void | SetProgress (double _arg) |
| | Set/Get the execution progress of a process object.
|
| void | SetProgressText (string ptext) |
| | Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData().
|
| virtual void | SetReleaseDataFlag (int arg0) |
| | Turn release data flag on or off for all output ports.
|
| virtual void | Update () |
| | Bring this algorithm's outputs up-to-date.
|
| int | UpdateExtentIsEmpty (vtkDataObject output) |
| | This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
|
| int | UpdateExtentIsEmpty (vtkInformation pinfo, int extentType) |
| | This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute.
|
| virtual void | UpdateInformation () |
| | Backward compatibility method to invoke UpdateInformation on executive.
|
| void | UpdateProgress (double amount) |
| | Update the progress of the process object. If a ProgressMethod exists, executes it. Then set the Progress ivar to amount. The parameter amount should range between (0,1).
|
| virtual void | UpdateWholeExtent () |
| | Bring this algorithm's outputs up-to-date.
|
| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | DebugOff () |
| | Turn debugging output off.
|
| virtual void | DebugOn () |
| | Turn debugging output on.
|
| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| byte | GetDebug () |
| | Get the value of the debug flag.
|
| virtual uint | GetMTime () |
| | Return this object's modified time.
|
| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
|
| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
|
| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
|
| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
| int | GetReferenceCount () |
| | Return the current reference count of this object.
|
| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|