Public Member Functions |
| | vtkCubeAxesActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkCubeAxesActor2D () |
| | Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". The number of labels per axis is set to 3.
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| virtual vtkTextProperty | GetAxisLabelTextProperty () |
| | Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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| virtual vtkTextProperty | GetAxisTitleTextProperty () |
| | Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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| override double[] | GetBounds () |
| | Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| void | GetBounds (ref double xmin, ref double xmax, ref double ymin, ref double ymax, ref double zmin, ref double zmax) |
| | Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| void | GetBounds (IntPtr bounds) |
| | Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| virtual vtkCamera | GetCamera () |
| | Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.
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| virtual double | GetCornerOffset () |
| | Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
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| virtual int | GetFlyMode () |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| virtual int | GetFlyModeMaxValue () |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| virtual int | GetFlyModeMinValue () |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| virtual double | GetFontFactor () |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
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| virtual double | GetFontFactorMaxValue () |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
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| virtual double | GetFontFactorMinValue () |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
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| virtual int | GetInertia () |
| | Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
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| virtual int | GetInertiaMaxValue () |
| | Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
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| virtual int | GetInertiaMinValue () |
| | Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
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| virtual vtkDataSet | GetInput () |
| | Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
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| virtual string | GetLabelFormat () |
| | Set/Get the format with which to print the labels on each of the x-y-z axes.
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| virtual int | GetNumberOfLabels () |
| | Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
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| virtual int | GetNumberOfLabelsMaxValue () |
| | Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
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| virtual int | GetNumberOfLabelsMinValue () |
| | Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
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| double[] | GetRanges () |
| | Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| void | GetRanges (ref double xmin, ref double xmax, ref double ymin, ref double ymax, ref double zmin, ref double zmax) |
| | Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| void | GetRanges (IntPtr ranges) |
| | Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| virtual int | GetScaling () |
| | Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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| virtual int | GetShowActualBounds () |
| | Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
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| virtual int | GetShowActualBoundsMaxValue () |
| | Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
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| virtual int | GetShowActualBoundsMinValue () |
| | Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
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| virtual int | GetUseRanges () |
| | Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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| virtual vtkProp | GetViewProp () |
| | Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.
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| vtkAxisActor2D | GetXAxisActor2D () |
| | Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
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| virtual int | GetXAxisVisibility () |
| | Turn on and off the visibility of each axis.
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| virtual string | GetXLabel () |
| | Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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| vtkAxisActor2D | GetYAxisActor2D () |
| | Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
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| virtual int | GetYAxisVisibility () |
| | Turn on and off the visibility of each axis.
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| virtual string | GetYLabel () |
| | Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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| vtkAxisActor2D | GetZAxisActor2D () |
| | Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
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| virtual int | GetZAxisVisibility () |
| | Turn on and off the visibility of each axis.
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| virtual string | GetZLabel () |
| | Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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| override int | HasTranslucentPolygonalGeometry () |
| | Does this prop have some translucent polygonal geometry?
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| override int | IsA (string type) |
| | *Undocumented Block
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| new vtkCubeAxesActor2D | NewInstance () |
| | *Undocumented Block
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| override void | ReleaseGraphicsResources (vtkWindow arg0) |
| | Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
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| override int | RenderOpaqueGeometry (vtkViewport arg0) |
| | Draw the axes as per the vtkProp superclass' API.
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| override int | RenderOverlay (vtkViewport arg0) |
| | Draw the axes as per the vtkProp superclass' API.
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| override int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| | Draw the axes as per the vtkProp superclass' API.
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| virtual void | ScalingOff () |
| | Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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| virtual void | ScalingOn () |
| | Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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| virtual void | SetAxisLabelTextProperty (vtkTextProperty p) |
| | Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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| virtual void | SetAxisTitleTextProperty (vtkTextProperty p) |
| | Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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| virtual void | SetBounds (double _arg1, double _arg2, double _arg3, double _arg4, double _arg5, double _arg6) |
| | Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| virtual void | SetBounds (IntPtr _arg) |
| | Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| virtual void | SetCamera (vtkCamera arg0) |
| | Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.
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| virtual void | SetCornerOffset (double _arg) |
| | Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
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| virtual void | SetFlyMode (int _arg) |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| void | SetFlyModeToClosestTriad () |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| void | SetFlyModeToNone () |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| void | SetFlyModeToOuterEdges () |
| | Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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| virtual void | SetFontFactor (double _arg) |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
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| virtual void | SetInertia (int _arg) |
| | Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
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| virtual void | SetInput (vtkDataSet arg0) |
| | Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
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| virtual void | SetLabelFormat (string _arg) |
| | Set/Get the format with which to print the labels on each of the x-y-z axes.
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| virtual void | SetNumberOfLabels (int _arg) |
| | Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
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| virtual void | SetRanges (double _arg1, double _arg2, double _arg3, double _arg4, double _arg5, double _arg6) |
| | Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| virtual void | SetRanges (IntPtr _arg) |
| | Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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| virtual void | SetScaling (int _arg) |
| | Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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| virtual void | SetShowActualBounds (int _arg) |
| | Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
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| virtual void | SetUseRanges (int _arg) |
| | Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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| void | SetViewProp (vtkProp prop) |
| | Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.
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| virtual void | SetXAxisVisibility (int _arg) |
| | Turn on and off the visibility of each axis.
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| virtual void | SetXLabel (string _arg) |
| | Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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| virtual void | SetXOrigin (double _arg) |
| | Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary.
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| virtual void | SetYAxisVisibility (int _arg) |
| | Turn on and off the visibility of each axis.
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| virtual void | SetYLabel (string _arg) |
| | Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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| virtual void | SetYOrigin (double _arg) |
| | Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary.
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| virtual void | SetZAxisVisibility (int _arg) |
| | Turn on and off the visibility of each axis.
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| virtual void | SetZLabel (string _arg) |
| | Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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| virtual void | SetZOrigin (double _arg) |
| | Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary.
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| void | ShallowCopy (vtkCubeAxesActor2D actor) |
| | Shallow copy of a CubeAxesActor2D.
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| virtual void | UseRangesOff () |
| | Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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| virtual void | UseRangesOn () |
| | Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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| virtual void | XAxisVisibilityOff () |
| | Turn on and off the visibility of each axis.
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| virtual void | XAxisVisibilityOn () |
| | Turn on and off the visibility of each axis.
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| virtual void | YAxisVisibilityOff () |
| | Turn on and off the visibility of each axis.
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| virtual void | YAxisVisibilityOn () |
| | Turn on and off the visibility of each axis.
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| virtual void | ZAxisVisibilityOff () |
| | Turn on and off the visibility of each axis.
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| virtual void | ZAxisVisibilityOn () |
| | Turn on and off the visibility of each axis.
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| | vtkActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkActor2D () |
| | Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.
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| override void | GetActors2D (vtkPropCollection pc) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual vtkCoordinate | GetActualPosition2Coordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| virtual vtkCoordinate | GetActualPositionCoordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| double | GetHeight () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual int | GetLayerNumber () |
| | Set/Get the layer number in the overlay planes into which to render.
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| override uint | GetMTime () |
| | Return this objects MTime.
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| virtual vtkMapper2D | GetMapper () |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual double[] | GetPosition () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual double[] | GetPosition2 () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual vtkCoordinate | GetPosition2Coordinate () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual vtkCoordinate | GetPositionCoordinate () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| vtkProperty2D | GetProperty () |
| | Returns this actor's vtkProperty2D. Creates a property if one doesn't already exist.
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| double | GetWidth () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| void | SetDisplayPosition (int arg0, int arg1) |
| | Set the Prop2D's position in display coordinates.
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| void | SetHeight (double h) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual void | SetLayerNumber (int _arg) |
| | Set/Get the layer number in the overlay planes into which to render.
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| virtual void | SetMapper (vtkMapper2D mapper) |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual void | SetPosition (IntPtr x) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition (double x, double y) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition2 (IntPtr x) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetPosition2 (double x, double y) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetProperty (vtkProperty2D arg0) |
| | Set this vtkProp's vtkProperty2D.
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| void | SetWidth (double w) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| override void | ShallowCopy (vtkProp prop) |
| | Shallow copy of this vtkActor2D. Overloads the virtual vtkProp method.
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| | vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| void | AddConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| | Tells if the prop has all the required keys.
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| virtual void | DragableOff () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | DragableOn () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | GetActors (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual double | GetAllocatedRenderTime () |
| | Tells if the prop has all the required keys.
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| vtkObject | GetConsumer (int i) |
| | Tells if the prop has all the required keys.
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| virtual int | GetDragable () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual double | GetEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual vtkMatrix4x4 | GetMatrix () |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| virtual vtkAssemblyPath | GetNextPath () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetNumberOfConsumers () |
| | Tells if the prop has all the required keys.
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| virtual int | GetNumberOfPaths () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetPickable () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual vtkInformation | GetPropertyKeys () |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| virtual uint | GetRedrawMTime () |
| | Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
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| virtual double | GetRenderTimeMultiplier () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetSupportsSelection () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetUseBounds () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual int | GetVisibility () |
| | Set/Get visibility of this vtkProp. Initial value is true.
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| virtual void | GetVolumes (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual bool | HasKeys (vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual void | InitPathTraversal () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| int | IsConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | Pick () |
| | Method fires PickEvent if the prop is picked.
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| virtual void | PickableOff () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | PickableOn () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| void | RemoveConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
|
| virtual void | RestoreEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetDragable (int _arg) |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual void | SetEstimatedRenderTime (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetPickable (int _arg) |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | SetPropertyKeys (vtkInformation keys) |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
| void | SetRenderTimeMultiplier (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetUseBounds (bool _arg) |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | SetVisibility (int _arg) |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | UseBoundsOff () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | UseBoundsOn () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | VisibilityOff () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | VisibilityOn () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | DebugOff () |
| | Turn debugging output off.
|
| virtual void | DebugOn () |
| | Turn debugging output on.
|
| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| byte | GetDebug () |
| | Get the value of the debug flag.
|
| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
|
| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
|
| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
|
| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
|
| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
| int | GetReferenceCount () |
| | Return the current reference count of this object.
|
| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|