Public Member Functions |
| | vtkAxisActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkAxisActor2D () |
| | Instantiate object.
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| virtual void | AdjustLabelsOff () |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual void | AdjustLabelsOn () |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual void | AxisVisibilityOff () |
| | Set/Get visibility of the axis line.
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| virtual void | AxisVisibilityOn () |
| | Set/Get visibility of the axis line.
|
| virtual int | GetAdjustLabels () |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
|
| virtual int | GetAdjustedNumberOfLabels () |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual IntPtr | GetAdjustedRange () |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual void | GetAdjustedRange (ref double _arg1, ref double _arg2) |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual void | GetAdjustedRange (IntPtr _arg) |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual int | GetAxisVisibility () |
| | Set/Get visibility of the axis line.
|
| virtual double | GetFontFactor () |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes.
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| virtual double | GetFontFactorMaxValue () |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes.
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| virtual double | GetFontFactorMinValue () |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes.
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| virtual double | GetLabelFactor () |
| | Set/Get the factor that controls the relative size of the axis labels to the axis title.
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| virtual double | GetLabelFactorMaxValue () |
| | Set/Get the factor that controls the relative size of the axis labels to the axis title.
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| virtual double | GetLabelFactorMinValue () |
| | Set/Get the factor that controls the relative size of the axis labels to the axis title.
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| virtual string | GetLabelFormat () |
| | Set/Get the format with which to print the labels on the scalar bar.
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| virtual vtkTextProperty | GetLabelTextProperty () |
| | Set/Get the labels text property.
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| virtual int | GetLabelVisibility () |
| | Set/Get visibility of the axis labels.
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| virtual int | GetMinorTickLength () |
| | Set/Get the length of the minor tick marks (expressed in pixels or display coordinates).
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| virtual int | GetMinorTickLengthMaxValue () |
| | Set/Get the length of the minor tick marks (expressed in pixels or display coordinates).
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| virtual int | GetMinorTickLengthMinValue () |
| | Set/Get the length of the minor tick marks (expressed in pixels or display coordinates).
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| virtual int | GetNumberOfLabels () |
| | Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off.
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| virtual int | GetNumberOfLabelsMaxValue () |
| | Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off.
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| virtual int | GetNumberOfLabelsMinValue () |
| | Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off.
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| virtual int | GetNumberOfMinorTicks () |
| | Number of minor ticks to be displayed between each tick. Default is 0.
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| virtual int | GetNumberOfMinorTicksMaxValue () |
| | Number of minor ticks to be displayed between each tick. Default is 0.
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| virtual int | GetNumberOfMinorTicksMinValue () |
| | Number of minor ticks to be displayed between each tick. Default is 0.
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| virtual IntPtr | GetPoint1 () |
| | Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.
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| virtual vtkCoordinate | GetPoint1Coordinate () |
| | Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.
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| virtual IntPtr | GetPoint2 () |
| | Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.
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| virtual vtkCoordinate | GetPoint2Coordinate () |
| | Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.
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| virtual double[] | GetRange () |
| | Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.
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| virtual void | GetRange (IntPtr data) |
| | Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.
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| virtual double | GetRulerDistance () |
| | Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on.
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| virtual double | GetRulerDistanceMaxValue () |
| | Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on.
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| virtual double | GetRulerDistanceMinValue () |
| | Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on.
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| virtual int | GetRulerMode () |
| | Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.
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| virtual int | GetSizeFontRelativeToAxis () |
| | Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.
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| virtual int | GetTickLength () |
| | Set/Get the length of the tick marks (expressed in pixels or display coordinates).
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| virtual int | GetTickLengthMaxValue () |
| | Set/Get the length of the tick marks (expressed in pixels or display coordinates).
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| virtual int | GetTickLengthMinValue () |
| | Set/Get the length of the tick marks (expressed in pixels or display coordinates).
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| virtual int | GetTickOffset () |
| | Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects.
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| virtual int | GetTickOffsetMaxValue () |
| | Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects.
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| virtual int | GetTickOffsetMinValue () |
| | Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects.
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| virtual int | GetTickVisibility () |
| | Set/Get visibility of the axis tick marks.
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| virtual string | GetTitle () |
| | Set/Get the title of the scalar bar actor,.
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| virtual double | GetTitlePosition () |
| | Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end.
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| virtual vtkTextProperty | GetTitleTextProperty () |
| | Set/Get the title text property.
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| virtual int | GetTitleVisibility () |
| | Set/Get visibility of the axis title.
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| override int | HasTranslucentPolygonalGeometry () |
| | Does this prop have some translucent polygonal geometry?
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| override int | IsA (string type) |
| | *Undocumented Block
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| virtual void | LabelVisibilityOff () |
| | Set/Get visibility of the axis labels.
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| virtual void | LabelVisibilityOn () |
| | Set/Get visibility of the axis labels.
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| new vtkAxisActor2D | NewInstance () |
| | *Undocumented Block
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| override void | ReleaseGraphicsResources (vtkWindow arg0) |
| | Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
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| override int | RenderOpaqueGeometry (vtkViewport viewport) |
| | Draw the axis.
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| override int | RenderOverlay (vtkViewport viewport) |
| | Draw the axis.
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| override int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| | Draw the axis.
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| virtual void | RulerModeOff () |
| | Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.
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| virtual void | RulerModeOn () |
| | Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.
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| virtual void | SetAdjustLabels (int _arg) |
| | Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.
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| virtual void | SetAxisVisibility (int _arg) |
| | Set/Get visibility of the axis line.
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| virtual void | SetFontFactor (double _arg) |
| | Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes.
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| virtual void | SetLabelFactor (double _arg) |
| | Set/Get the factor that controls the relative size of the axis labels to the axis title.
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| virtual void | SetLabelFormat (string _arg) |
| | Set/Get the format with which to print the labels on the scalar bar.
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| virtual void | SetLabelTextProperty (vtkTextProperty p) |
| | Set/Get the labels text property.
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| virtual void | SetLabelVisibility (int _arg) |
| | Set/Get visibility of the axis labels.
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| virtual void | SetMinorTickLength (int _arg) |
| | Set/Get the length of the minor tick marks (expressed in pixels or display coordinates).
|
| virtual void | SetNumberOfLabels (int _arg) |
| | Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off.
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| virtual void | SetNumberOfMinorTicks (int _arg) |
| | Number of minor ticks to be displayed between each tick. Default is 0.
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| virtual void | SetPoint1 (IntPtr x) |
| | Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.
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| virtual void | SetPoint1 (double x, double y) |
| | Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.
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| virtual void | SetPoint2 (IntPtr x) |
| | Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.
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| virtual void | SetPoint2 (double x, double y) |
| | Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.
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| virtual void | SetRange (double _arg1, double _arg2) |
| | Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.
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| void | SetRange (IntPtr _arg) |
| | Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.
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| virtual void | SetRulerDistance (double _arg) |
| | Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on.
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| virtual void | SetRulerMode (int _arg) |
| | Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.
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| virtual void | SetSizeFontRelativeToAxis (int _arg) |
| | Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.
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| virtual void | SetTickLength (int _arg) |
| | Set/Get the length of the tick marks (expressed in pixels or display coordinates).
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| virtual void | SetTickOffset (int _arg) |
| | Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects.
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| virtual void | SetTickVisibility (int _arg) |
| | Set/Get visibility of the axis tick marks.
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| virtual void | SetTitle (string _arg) |
| | Set/Get the title of the scalar bar actor,.
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| virtual void | SetTitlePosition (double _arg) |
| | Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end.
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| virtual void | SetTitleTextProperty (vtkTextProperty p) |
| | Set/Get the title text property.
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| virtual void | SetTitleVisibility (int _arg) |
| | Set/Get visibility of the axis title.
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| override void | ShallowCopy (vtkProp prop) |
| | Shallow copy of an axis actor. Overloads the virtual vtkProp method.
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| virtual void | SizeFontRelativeToAxisOff () |
| | Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.
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| virtual void | SizeFontRelativeToAxisOn () |
| | Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.
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| virtual void | TickVisibilityOff () |
| | Set/Get visibility of the axis tick marks.
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| virtual void | TickVisibilityOn () |
| | Set/Get visibility of the axis tick marks.
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| virtual void | TitleVisibilityOff () |
| | Set/Get visibility of the axis title.
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| virtual void | TitleVisibilityOn () |
| | Set/Get visibility of the axis title.
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| | vtkActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| | vtkActor2D () |
| | Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.
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| override void | GetActors2D (vtkPropCollection pc) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual vtkCoordinate | GetActualPosition2Coordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| virtual vtkCoordinate | GetActualPositionCoordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| double | GetHeight () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual int | GetLayerNumber () |
| | Set/Get the layer number in the overlay planes into which to render.
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| override uint | GetMTime () |
| | Return this objects MTime.
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| virtual vtkMapper2D | GetMapper () |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual double[] | GetPosition () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual double[] | GetPosition2 () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual vtkCoordinate | GetPosition2Coordinate () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual vtkCoordinate | GetPositionCoordinate () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| vtkProperty2D | GetProperty () |
| | Returns this actor's vtkProperty2D. Creates a property if one doesn't already exist.
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| double | GetWidth () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| void | SetDisplayPosition (int arg0, int arg1) |
| | Set the Prop2D's position in display coordinates.
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| void | SetHeight (double h) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual void | SetLayerNumber (int _arg) |
| | Set/Get the layer number in the overlay planes into which to render.
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| virtual void | SetMapper (vtkMapper2D mapper) |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual void | SetPosition (IntPtr x) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition (double x, double y) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition2 (IntPtr x) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetPosition2 (double x, double y) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetProperty (vtkProperty2D arg0) |
| | Set this vtkProp's vtkProperty2D.
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| void | SetWidth (double w) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| | vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
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| void | AddConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| | Tells if the prop has all the required keys.
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| virtual void | DragableOff () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | DragableOn () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | GetActors (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual double | GetAllocatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual double[] | GetBounds () |
| | Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined.
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| vtkObject | GetConsumer (int i) |
| | Tells if the prop has all the required keys.
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| virtual int | GetDragable () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
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| virtual double | GetEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual vtkMatrix4x4 | GetMatrix () |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
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| virtual vtkAssemblyPath | GetNextPath () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetNumberOfConsumers () |
| | Tells if the prop has all the required keys.
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| virtual int | GetNumberOfPaths () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetPickable () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
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| virtual vtkInformation | GetPropertyKeys () |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| virtual uint | GetRedrawMTime () |
| | Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
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| virtual double | GetRenderTimeMultiplier () |
| | Tells if the prop has all the required keys.
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| virtual bool | GetSupportsSelection () |
| | Tells if the prop has all the required keys.
|
| virtual bool | GetUseBounds () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
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| virtual int | GetVisibility () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | GetVolumes (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
|
| virtual bool | HasKeys (vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual void | InitPathTraversal () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| int | IsConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | Pick () |
| | Method fires PickEvent if the prop is picked.
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| virtual void | PickableOff () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | PickableOn () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
| void | RemoveConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
|
| virtual void | RestoreEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetDragable (int _arg) |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual void | SetEstimatedRenderTime (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetPickable (int _arg) |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | SetPropertyKeys (vtkInformation keys) |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
| void | SetRenderTimeMultiplier (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetUseBounds (bool _arg) |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | SetVisibility (int _arg) |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | UseBoundsOff () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | UseBoundsOn () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | VisibilityOff () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | VisibilityOn () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | DebugOff () |
| | Turn debugging output off.
|
| virtual void | DebugOn () |
| | Turn debugging output on.
|
| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| byte | GetDebug () |
| | Get the value of the debug flag.
|
| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
|
| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
|
| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
|
| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
|
| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
| int | GetReferenceCount () |
| | Return the current reference count of this object.
|
| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|